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authorcedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
committercedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
commit92c59963f82f81aa3202657e7fdbb2592924ede3 (patch)
treeb7eb2474528a4998fa102e3ec9119b908cee08b4 /source/cRedstoneSimulator.h
parentAdded HOOK_WEATHER_CHANGE. (diff)
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Diffstat (limited to 'source/cRedstoneSimulator.h')
-rw-r--r--source/cRedstoneSimulator.h178
1 files changed, 89 insertions, 89 deletions
diff --git a/source/cRedstoneSimulator.h b/source/cRedstoneSimulator.h
index 927902f5a..6ac1eef5d 100644
--- a/source/cRedstoneSimulator.h
+++ b/source/cRedstoneSimulator.h
@@ -1,90 +1,90 @@
-#pragma once
-
-#include "cSimulator.h"
-#include "Vector3i.h"
-
-class cRedstoneSimulator : public cSimulator
-{
- typedef cSimulator super;
-public:
- cRedstoneSimulator( cWorld* a_World );
- ~cRedstoneSimulator();
-
- virtual void Simulate( float a_Dt );
- virtual bool IsAllowedBlock( char a_BlockID ) { return true; }
-
- virtual void WakeUp( int a_X, int a_Y, int a_Z );
-
- enum eRedstoneDirection
- {
- REDSTONE_NONE = 0,
- REDSTONE_X_POS = 0x1,
- REDSTONE_X_NEG = 0x2,
- REDSTONE_Z_POS = 0x4,
- REDSTONE_Z_NEG = 0x8,
- };
- eRedstoneDirection GetDirection( int a_X, int a_Y, int a_Z );
- eRedstoneDirection GetDirection( const Vector3i & a_Pos ) { return GetDirection( a_Pos.x, a_Pos.y, a_Pos.z ); }
-private:
- struct sRepeaterChange
- {
- Vector3i Position;
- int Ticks;
- bool bPowerOn;
- bool bPowerOffNextTime;
- };
-
- typedef std::deque <Vector3i> BlockList;
-
- typedef std::deque< sRepeaterChange > RepeaterList;
- RepeaterList m_SetRepeaters;
- void SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn )
- {
- for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr )
- {
- sRepeaterChange & Change = *itr;
- if( Change.Position.Equals( a_Position ) )
- {
- if( Change.bPowerOn && a_bPowerOn == false )
- {
- Change.bPowerOffNextTime = true;
- }
- if( a_bPowerOn == true )
- {
- Change.bPowerOffNextTime = false;
- }
- Change.bPowerOn |= a_bPowerOn;
- return;
- }
- }
-
- sRepeaterChange RC;
- RC.Position = a_Position;
- RC.Ticks = a_Ticks;
- RC.bPowerOn = a_bPowerOn;
- RC.bPowerOffNextTime = false;
- m_SetRepeaters.push_back( RC );
- }
-
- virtual void AddBlock(int a_X, int a_Y, int a_Z) {}
-
- void HandleChange( const Vector3i & a_BlockPos );
- BlockList RemoveCurrent( const Vector3i & a_BlockPos );
-
- bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power );
- int UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock );
-
- bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false );
- bool IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire );
-
- BlockList m_Blocks;
- BlockList m_BlocksBuffer;
-
- BlockList m_RefreshPistons;
-
- BlockList m_RefreshTorchesAround;
-
- void RefreshTorchesAround( const Vector3i & a_BlockPos );
-
- cCriticalSection m_CS;
+#pragma once
+
+#include "cSimulator.h"
+#include "Vector3i.h"
+
+class cRedstoneSimulator : public cSimulator
+{
+ typedef cSimulator super;
+public:
+ cRedstoneSimulator( cWorld* a_World );
+ ~cRedstoneSimulator();
+
+ virtual void Simulate( float a_Dt );
+ virtual bool IsAllowedBlock( char a_BlockID ) { return true; }
+
+ virtual void WakeUp( int a_X, int a_Y, int a_Z );
+
+ enum eRedstoneDirection
+ {
+ REDSTONE_NONE = 0,
+ REDSTONE_X_POS = 0x1,
+ REDSTONE_X_NEG = 0x2,
+ REDSTONE_Z_POS = 0x4,
+ REDSTONE_Z_NEG = 0x8,
+ };
+ eRedstoneDirection GetDirection( int a_X, int a_Y, int a_Z );
+ eRedstoneDirection GetDirection( const Vector3i & a_Pos ) { return GetDirection( a_Pos.x, a_Pos.y, a_Pos.z ); }
+private:
+ struct sRepeaterChange
+ {
+ Vector3i Position;
+ int Ticks;
+ bool bPowerOn;
+ bool bPowerOffNextTime;
+ };
+
+ typedef std::deque <Vector3i> BlockList;
+
+ typedef std::deque< sRepeaterChange > RepeaterList;
+ RepeaterList m_SetRepeaters;
+ void SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn )
+ {
+ for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr )
+ {
+ sRepeaterChange & Change = *itr;
+ if( Change.Position.Equals( a_Position ) )
+ {
+ if( Change.bPowerOn && a_bPowerOn == false )
+ {
+ Change.bPowerOffNextTime = true;
+ }
+ if( a_bPowerOn == true )
+ {
+ Change.bPowerOffNextTime = false;
+ }
+ Change.bPowerOn |= a_bPowerOn;
+ return;
+ }
+ }
+
+ sRepeaterChange RC;
+ RC.Position = a_Position;
+ RC.Ticks = a_Ticks;
+ RC.bPowerOn = a_bPowerOn;
+ RC.bPowerOffNextTime = false;
+ m_SetRepeaters.push_back( RC );
+ }
+
+ virtual void AddBlock(int a_X, int a_Y, int a_Z) {}
+
+ void HandleChange( const Vector3i & a_BlockPos );
+ BlockList RemoveCurrent( const Vector3i & a_BlockPos );
+
+ bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power );
+ int UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock );
+
+ bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false );
+ bool IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire );
+
+ BlockList m_Blocks;
+ BlockList m_BlocksBuffer;
+
+ BlockList m_RefreshPistons;
+
+ BlockList m_RefreshTorchesAround;
+
+ void RefreshTorchesAround( const Vector3i & a_BlockPos );
+
+ cCriticalSection m_CS;
}; \ No newline at end of file