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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-16 20:32:31 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-16 20:32:31 +0100 |
commit | eefe71f593d1d68c5961482dac062e1a80950724 (patch) | |
tree | 9dc973f625e9e026f4f517143917e2b640dfc4b1 /source/cServer.cpp | |
parent | cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cServer.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/source/cServer.cpp b/source/cServer.cpp index 69f19028d..a026a0672 100644 --- a/source/cServer.cpp +++ b/source/cServer.cpp @@ -436,6 +436,7 @@ void cServer::ServerCommand( const char * a_Cmd ) printf("help - Shows this message\n");
printf("save-all - Saves all loaded chunks to disk\n");
printf("list - Lists all players currently in server\n");
+ printf("unload - Unloads all unused chunks\n");
printf("numchunks - Shows number of chunks currently loaded\n");
printf("say - Sends a chat message to all players\n");
printf("restart - Kicks all clients, and saves everything\n");
@@ -453,6 +454,13 @@ void cServer::ServerCommand( const char * a_Cmd ) cRoot::Get()->GetWorld()->SaveAllChunks(); // TODO - Force ALL worlds to save their chunks
return;
}
+ if (split[0].compare("unload") == 0)
+ {
+ LOG("Num loaded chunks before: %i", cRoot::Get()->GetTotalChunkCount() );
+ cRoot::Get()->GetDefaultWorld()->UnloadUnusedChunks(); // TODO: Iterate through ALL worlds
+ LOG("Num loaded chunks after: %i", cRoot::Get()->GetTotalChunkCount() );
+ return;
+ }
if( split[0].compare( "list" ) == 0 )
{
class cPlayerLogger : public cPlayerListCallback
@@ -468,7 +476,7 @@ void cServer::ServerCommand( const char * a_Cmd ) }
if( split[0].compare( "numchunks" ) == 0 )
{
- printf("Num loaded chunks: %i\n", cRoot::Get()->GetTotalChunkCount() );
+ LOG("Num loaded chunks: %i\n", cRoot::Get()->GetTotalChunkCount() );
return;
}
|