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author | admin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-10-26 01:46:01 +0200 |
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committer | admin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-10-26 01:46:01 +0200 |
commit | a26a0e3825bb337a4be0f0c7f171e4cbd450bded (patch) | |
tree | c9c188bb5895275ec6814df5897c1097e404fac0 /source/cSheep.cpp | |
parent | Using SSE instructions for noise (terrain generation) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cSheep.cpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/source/cSheep.cpp b/source/cSheep.cpp new file mode 100644 index 000000000..98d17e4d4 --- /dev/null +++ b/source/cSheep.cpp @@ -0,0 +1,90 @@ +#include "cSheep.h"
+
+#include "Vector3f.h"
+#include "Vector3d.h"
+
+#include "Defines.h"
+
+#include "cRoot.h"
+#include "cWorld.h"
+#include "cPickup.h"
+#include "cItem.h"
+
+#include "cMCLogger.h"
+
+#ifndef _WIN32
+#include <stdlib.h> // rand()
+#include <cstring>
+#endif
+
+#include <string>
+
+
+
+cSheep::cSheep()
+ : m_ChaseTime( 999999 )
+
+{
+ //LOG("SPAWNING A Sheep!!!!!!!!!!!!!!!!!!!!!");
+ m_EMPersonality = PASSIVE;
+ m_MobType = 91;
+ GetMonsterConfig("Sheep");
+}
+
+cSheep::~cSheep()
+{
+}
+
+bool cSheep::IsA( const char* a_EntityType )
+{
+ //LOG("IsA( cSheep ) : %s", a_EntityType);
+ if( strcmp( a_EntityType, "cSheep" ) == 0 ) return true;
+ return cMonster::IsA( a_EntityType );
+}
+
+void cSheep::Tick(float a_Dt)
+{
+ cMonster::Tick(a_Dt);
+}
+
+void cSheep::KilledBy( cEntity* a_Killer )
+{
+ if( (rand() % 5) == 0 )
+ {
+ cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_EGG, 1 ) );
+ Pickup->Initialize();
+ }
+ if( (rand() % 1) == 0 )
+ {
+ cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_FEATHER, 1 ) );
+ Pickup->Initialize();
+ }
+ cMonster::KilledBy( a_Killer );
+}
+
+//What to do if in Idle State
+void cSheep::InStateIdle(float a_Dt) {
+ cMonster::InStateIdle(a_Dt);
+}
+
+//What to do if in Chasing State
+void cSheep::InStateChasing(float a_Dt) {
+ cMonster::InStateChasing(a_Dt);
+ m_ChaseTime += a_Dt;
+ if( m_Target )
+ {
+ Vector3f Pos = Vector3f( m_Pos );
+ Vector3f Their = Vector3f( m_Target->GetPosition() );
+ if( (Their - Pos).Length() <= m_AttackRange) {
+ cMonster::Attack(a_Dt);
+ }
+ MoveToPosition( Their + Vector3f(0, 0.65f, 0) );
+ } else if( m_ChaseTime > 5.f ) {
+ m_ChaseTime = 0;
+ m_EMState = IDLE;
+ }
+}
+
+void cSheep::InStateEscaping(float a_Dt) {
+ cMonster::InStateEscaping(a_Dt);
+}
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