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author | mtilden@gmail.com <mtilden@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-12-26 03:35:49 +0100 |
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committer | mtilden@gmail.com <mtilden@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-12-26 03:35:49 +0100 |
commit | a85ea1c9accd439bb8a805253979b93e7c8fe6fe (patch) | |
tree | 82630f92662eafe869cbdfabb928c0d6318da991 /source/packets/cPacket_PlayerListItem.h | |
parent | Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed (diff) | |
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Diffstat (limited to 'source/packets/cPacket_PlayerListItem.h')
-rw-r--r-- | source/packets/cPacket_PlayerListItem.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/packets/cPacket_PlayerListItem.h b/source/packets/cPacket_PlayerListItem.h index a4e10eb74..19eee3d1f 100644 --- a/source/packets/cPacket_PlayerListItem.h +++ b/source/packets/cPacket_PlayerListItem.h @@ -7,6 +7,7 @@ class cPacket_PlayerListItem : public cPacket {
public:
cPacket_PlayerListItem() { m_PacketID = E_PLAYER_LIST_ITEM; }
+ cPacket_PlayerListItem(std::string a_PlayerName, bool a_Online, short a_Ping);
bool Parse(cSocket & a_Socket);
bool Send(cSocket & a_Socket);
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