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author | peterbell10 <peterbell10@live.co.uk> | 2017-08-25 14:43:18 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2017-08-25 14:43:18 +0200 |
commit | f4f2fc7c3d76eb3dc5a91c5eefb36c10597d6cb7 (patch) | |
tree | 70139b1ad7ed221e4b75c3a9e247b337de68eb07 /src/Bindings/ManualBindings_World.cpp | |
parent | compile.sh update. Fixed -d and -n, intelligent thread choice (#3960) (diff) | |
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Diffstat (limited to 'src/Bindings/ManualBindings_World.cpp')
-rw-r--r-- | src/Bindings/ManualBindings_World.cpp | 50 |
1 files changed, 49 insertions, 1 deletions
diff --git a/src/Bindings/ManualBindings_World.cpp b/src/Bindings/ManualBindings_World.cpp index 88e3917da..10b5daf1e 100644 --- a/src/Bindings/ManualBindings_World.cpp +++ b/src/Bindings/ManualBindings_World.cpp @@ -7,6 +7,7 @@ #include "tolua++/include/tolua++.h" #include "../World.h" #include "../Broadcaster.h" +#include "../UUID.h" #include "ManualBindings.h" #include "LuaState.h" #include "PluginLua.h" @@ -206,6 +207,53 @@ static int tolua_cWorld_DoExplosionAt(lua_State * tolua_S) +static int tolua_cWorld_DoWithPlayerByUUID(lua_State * tolua_S) +{ + // Check params: + cLuaState L(tolua_S); + if ( + !L.CheckParamSelf("cWorld") || + !L.CheckParamUUID(2) || + !L.CheckParamFunction(3) || + !L.CheckParamEnd(4) + ) + { + return 0; + } + + // Get parameters: + cWorld * Self; + cUUID PlayerUUID; + cLuaState::cRef FnRef; + L.GetStackValues(1, Self, PlayerUUID, FnRef); + + if (PlayerUUID.IsNil()) + { + return L.ApiParamError("Expected a non-nil UUID for parameter #1"); + } + if (!FnRef.IsValid()) + { + return L.ApiParamError("Expected a valid callback function for parameter #2"); + } + + // Call the function: + bool res = Self->DoWithPlayerByUUID(PlayerUUID, [&](cPlayer * a_Player) + { + bool ret = false; + L.Call(FnRef, a_Player, cLuaState::Return, ret); + return ret; + } + ); + + // Push the result as the return value: + L.Push(res); + return 1; +} + + + + + static int tolua_cWorld_ForEachLoadedChunk(lua_State * tolua_S) { // Exported manually, because tolua doesn't support converting functions to functor types. @@ -640,7 +688,7 @@ void cManualBindings::BindWorld(lua_State * tolua_S) tolua_function(tolua_S, "DoWithMobHeadAt", DoWithXYZ<cWorld, cMobHeadEntity, &cWorld::DoWithMobHeadAt>); tolua_function(tolua_S, "DoWithNoteBlockAt", DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>); tolua_function(tolua_S, "DoWithPlayer", DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>); - tolua_function(tolua_S, "DoWithPlayerByUUID", DoWith< cWorld, cPlayer, &cWorld::DoWithPlayerByUUID>); + tolua_function(tolua_S, "DoWithPlayerByUUID", tolua_cWorld_DoWithPlayerByUUID); tolua_function(tolua_S, "FindAndDoWithPlayer", DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>); tolua_function(tolua_S, "ForEachBlockEntityInChunk", ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>); tolua_function(tolua_S, "ForEachBrewingstandInChunk", ForEachInChunk<cWorld, cBrewingstandEntity, &cWorld::ForEachBrewingstandInChunk>); |