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author | JoannisO <Joannis.Orlandos@gmail.com> | 2014-06-03 19:39:56 +0200 |
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committer | JoannisO <Joannis.Orlandos@gmail.com> | 2014-06-03 19:39:56 +0200 |
commit | c0716bfcf6cce720f41e98544eb4a4532a694a0a (patch) | |
tree | fa5c68d64dc9fd8ea278e40b84ed11a7bd13ae33 /src/BlockEntities/DispenserEntity.cpp | |
parent | - Fixed a bug where I used the FireCharge ITEM instead of the Projectile (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/DispenserEntity.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index 904ab871b..bbf924417 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -235,6 +235,8 @@ Vector3d cDispenserEntity::GetShootVector(NIBBLETYPE & a_Meta) case E_META_DROPSPENSER_FACING_ZM: return Vector3d(0, 0, -1); case E_META_DROPSPENSER_FACING_ZP: return Vector3d(0, 0, 1); } + + return Vector3d(0, 1, 0); } |