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author | JoannisO <Joannis.Orlandos@gmail.com> | 2014-06-03 17:21:38 +0200 |
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committer | JoannisO <Joannis.Orlandos@gmail.com> | 2014-06-03 17:21:38 +0200 |
commit | daae75b30b7d5e70a26e1518cd7c75988dbfdf9f (patch) | |
tree | df7ee0ad6e6f1127fddbc868458a85e043b5ca0d /src/BlockEntities/DispenserEntity.h | |
parent | - Added doxy comments and exported to lua (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/DispenserEntity.h | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index 558cf41c5..5a2de7965 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -23,10 +23,10 @@ public: static const char * GetClassStatic(void) { return "cDispenserEntity"; } /** Spawns a projectile of the given kind in front of the dispenser */ - void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind, Vector3d a_ShootVector); // tolua_export + void SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_kind, Vector3d a_ShootVector); /** Returns how to aim the projectile */ - Vector3d GetShootVector(cChunk & a_Chunk); // tolua_export + Vector3d GetShootVector(NIBBLETYPE & a_Meta); private: // cDropSpenser overrides: @@ -38,7 +38,3 @@ private: /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum); } ; // tolua_export - - - - |