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author | madmaxoft <github@xoft.cz> | 2014-06-11 19:46:24 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-06-11 19:46:24 +0200 |
commit | 220e6f5880354c9984e18718f723331bb904df45 (patch) | |
tree | 6b3183c7ee930fffe6c6dc3cedaa86e73ebf5a72 /src/BlockEntities/DispenserEntity.h | |
parent | Merge remote-tracking branch 'joannis/master' (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/DispenserEntity.h | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index 9410a1129..b33d08342 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -17,25 +17,30 @@ public: // tolua_end - /// Constructor used for normal operation + /** Constructor used for normal operation */ cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); static const char * GetClassStatic(void) { return "cDispenserEntity"; } - /** Spawns a projectile of the given kind in front of the dispenser */ - void SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_Kind, Vector3d a_ShootVector); + // tolua_begin + + /** Spawns a projectile of the given kind in front of the dispenser with the specified speed. */ + void SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed); - /** Returns how to aim the projectile */ - Vector3d GetShootVector(NIBBLETYPE & a_Meta); + /** Returns a unit vector in the cardinal direction of where the dispenser is facing. */ + Vector3d GetShootVector(NIBBLETYPE a_Meta); + + // tolua_end private: // cDropSpenser overrides: virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override; - /// If such a bucket can fit, adds it to m_Contents and returns true + /** If such a bucket can fit, adds it to m_Contents and returns true */ bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType); - /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true + /** If the a_BlockInFront can be washed away by liquid and the empty bucket can fit, + does the m_Contents processing and returns true. Returns false otherwise. */ bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum); } ; // tolua_export |