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authormadmaxoft <github@xoft.cz>2014-06-11 19:46:24 +0200
committermadmaxoft <github@xoft.cz>2014-06-11 19:46:24 +0200
commit220e6f5880354c9984e18718f723331bb904df45 (patch)
tree6b3183c7ee930fffe6c6dc3cedaa86e73ebf5a72 /src/BlockEntities/DispenserEntity.h
parentMerge remote-tracking branch 'joannis/master' (diff)
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-rw-r--r--src/BlockEntities/DispenserEntity.h19
1 files changed, 12 insertions, 7 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
index 9410a1129..b33d08342 100644
--- a/src/BlockEntities/DispenserEntity.h
+++ b/src/BlockEntities/DispenserEntity.h
@@ -17,25 +17,30 @@ public:
// tolua_end
- /// Constructor used for normal operation
+ /** Constructor used for normal operation */
cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
static const char * GetClassStatic(void) { return "cDispenserEntity"; }
- /** Spawns a projectile of the given kind in front of the dispenser */
- void SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_Kind, Vector3d a_ShootVector);
+ // tolua_begin
+
+ /** Spawns a projectile of the given kind in front of the dispenser with the specified speed. */
+ void SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed);
- /** Returns how to aim the projectile */
- Vector3d GetShootVector(NIBBLETYPE & a_Meta);
+ /** Returns a unit vector in the cardinal direction of where the dispenser is facing. */
+ Vector3d GetShootVector(NIBBLETYPE a_Meta);
+
+ // tolua_end
private:
// cDropSpenser overrides:
virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
- /// If such a bucket can fit, adds it to m_Contents and returns true
+ /** If such a bucket can fit, adds it to m_Contents and returns true */
bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
- /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
+ /** If the a_BlockInFront can be washed away by liquid and the empty bucket can fit,
+ does the m_Contents processing and returns true. Returns false otherwise. */
bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
} ; // tolua_export