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author | Howaner <franzi.moos@googlemail.com> | 2014-02-17 20:14:08 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-02-17 20:14:08 +0100 |
commit | 777041806fb5085e94838fa9bb0b1c3fe0b61696 (patch) | |
tree | b39ccdda97d69406a08358fe1c84349d25c421e4 /src/BlockEntities/SkullEntity.h | |
parent | Merge pull request #688 from worktycho/Flags (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/SkullEntity.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/src/BlockEntities/SkullEntity.h b/src/BlockEntities/SkullEntity.h new file mode 100644 index 000000000..6f47c7d30 --- /dev/null +++ b/src/BlockEntities/SkullEntity.h @@ -0,0 +1,79 @@ +// SkullEntity.h + +// Declares the cSkullEntity class representing a single skull/head in the world + + + + + +#pragma once + +#include "BlockEntity.h" + + + + + +namespace Json +{ + class Value; +} + + + + + +// tolua_begin + +class cSkullEntity : + public cBlockEntity +{ + typedef cBlockEntity super; + +public: + + // tolua_end + + /// Creates a new skull entity at the specified block coords. a_World may be NULL + cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta, cWorld * a_World); + + bool LoadFromJson( const Json::Value& a_Value ); + virtual void SaveToJson(Json::Value& a_Value ) override; + + // tolua_begin + + /// Set the Skull Type + void SetSkullType(const eSkullType & a_SkullType); + + /// Set the Rotation + void SetRotation(eSkullRotation a_Rotation); + + // Set the Player Name for Player Skulls + void SetOwner(const AString & a_Owner); + + /// Get the Skull Type + eSkullType GetSkullType(void) const { return m_SkullType; } + + /// Get the Rotation + eSkullRotation GetRotation(void) const { return m_Rotation; } + + /// Get the setted Player Name + AString GetOwner(void) const { return m_Owner; } + + // tolua_end + + virtual void UsedBy(cPlayer * a_Player) override; + virtual void SendTo(cClientHandle & a_Client) override; + + static const char * GetClassStatic(void) { return "cSkullEntity"; } + +private: + + eSkullType m_SkullType; + eSkullRotation m_Rotation; + AString m_Owner; +} ; // tolua_export + + + + |