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author | Samuel Barney <samjbarney@gmail.com> | 2015-07-03 00:16:05 +0200 |
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committer | Samuel Barney <samjbarney@gmail.com> | 2015-07-03 00:16:05 +0200 |
commit | e248539d7450fd73e85d8a71a086fbac9fe1ee48 (patch) | |
tree | 6cb4518a1e7b54390e92e8daf14fb5a25fcd3e12 /src/Blocks/BlockDirt.h | |
parent | Farmland is now listed as an opaque block. (diff) | |
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Diffstat (limited to 'src/Blocks/BlockDirt.h')
-rw-r--r-- | src/Blocks/BlockDirt.h | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h index ce1b1d5bb..1411b51f2 100644 --- a/src/Blocks/BlockDirt.h +++ b/src/Blocks/BlockDirt.h @@ -3,6 +3,7 @@ #include "BlockHandler.h" #include "../FastRandom.h" +#include "../BlockInfo.h" #include "Root.h" #include "Bindings/PluginManager.h" @@ -48,13 +49,15 @@ public: } else if ((a_RelY < cChunkDef::Height - 1)) { + BLOCKTYPE above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ); NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))); - // Grass turns back to dirt when light levels are below 5 - if (light < 5) + // Grass turns back to dirt when light levels are below 5 and the block above is not transparent + if (!cBlockInfo::IsTransparent(above)) { a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL); return; } + // Source block is not bright enough to spread if (light < 9) { @@ -93,10 +96,10 @@ public: // Not a regular dirt block continue; } - + BLOCKTYPE above = a_Chunk.GetBlock(BlockX, BlockY + 1, BlockZ); NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(BlockX, BlockY + 1, BlockZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(BlockX, BlockY + 1, BlockZ))); // Grass does not spread to blocks with a light level less than 5 - if (light > 4) + if (light > 4 && cBlockInfo::IsTransparent(above)) { if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*Chunk->GetWorld(), Chunk->GetPosX() * cChunkDef::Width + BlockX, BlockY, Chunk->GetPosZ() * cChunkDef::Width + BlockZ, ssGrassSpread)) { |