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authorSamuel Barney <samjbarney@gmail.com>2015-07-03 00:16:05 +0200
committerSamuel Barney <samjbarney@gmail.com>2015-07-03 00:16:05 +0200
commite248539d7450fd73e85d8a71a086fbac9fe1ee48 (patch)
tree6cb4518a1e7b54390e92e8daf14fb5a25fcd3e12 /src/Blocks/BlockDirt.h
parentFarmland is now listed as an opaque block. (diff)
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Diffstat (limited to 'src/Blocks/BlockDirt.h')
-rw-r--r--src/Blocks/BlockDirt.h11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h
index ce1b1d5bb..1411b51f2 100644
--- a/src/Blocks/BlockDirt.h
+++ b/src/Blocks/BlockDirt.h
@@ -3,6 +3,7 @@
#include "BlockHandler.h"
#include "../FastRandom.h"
+#include "../BlockInfo.h"
#include "Root.h"
#include "Bindings/PluginManager.h"
@@ -48,13 +49,15 @@ public:
}
else if ((a_RelY < cChunkDef::Height - 1))
{
+ BLOCKTYPE above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ);
NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ)));
- // Grass turns back to dirt when light levels are below 5
- if (light < 5)
+ // Grass turns back to dirt when light levels are below 5 and the block above is not transparent
+ if (!cBlockInfo::IsTransparent(above))
{
a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL);
return;
}
+
// Source block is not bright enough to spread
if (light < 9)
{
@@ -93,10 +96,10 @@ public:
// Not a regular dirt block
continue;
}
-
+ BLOCKTYPE above = a_Chunk.GetBlock(BlockX, BlockY + 1, BlockZ);
NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(BlockX, BlockY + 1, BlockZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(BlockX, BlockY + 1, BlockZ)));
// Grass does not spread to blocks with a light level less than 5
- if (light > 4)
+ if (light > 4 && cBlockInfo::IsTransparent(above))
{
if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*Chunk->GetWorld(), Chunk->GetPosX() * cChunkDef::Width + BlockX, BlockY, Chunk->GetPosZ() * cChunkDef::Width + BlockZ, ssGrassSpread))
{