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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-09-20 15:50:52 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-09-20 15:50:52 +0200 |
commit | 68cced73afe546328cf94ed07c57deee47bfadec (patch) | |
tree | 88be88e3fd4a208b9849e526f1877caa44058ab5 /src/Blocks/BlockDoor.cpp | |
parent | Added armor and shulker box cleaning (#4875) (diff) | |
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Diffstat (limited to 'src/Blocks/BlockDoor.cpp')
-rw-r--r-- | src/Blocks/BlockDoor.cpp | 25 |
1 files changed, 8 insertions, 17 deletions
diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp index 5c5a4b545..fbd236b1d 100644 --- a/src/Blocks/BlockDoor.cpp +++ b/src/Blocks/BlockDoor.cpp @@ -7,16 +7,7 @@ -cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType): - Super(a_BlockType) -{ -} - - - - - -void cBlockDoorHandler::OnBroken(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta) +void cBlockDoorHandler::OnBroken(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta) const { // A part of the multiblock door was broken; the relevant half will drop any pickups as required. // All that is left to do is to delete the other half of the multiblock. @@ -52,7 +43,7 @@ bool cBlockDoorHandler::OnUse( const Vector3i a_BlockPos, eBlockFace a_BlockFace, const Vector3i a_CursorPos -) +) const { UNUSED(a_WorldInterface); UNUSED(a_BlockFace); @@ -98,7 +89,7 @@ void cBlockDoorHandler::OnCancelRightClick( cPlayer & a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace -) +) const { UNUSED(a_ChunkInterface); UNUSED(a_BlockFace); @@ -122,7 +113,7 @@ void cBlockDoorHandler::OnCancelRightClick( -cBoundingBox cBlockDoorHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) +cBoundingBox cBlockDoorHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) const { // Doors can be placed inside the player return cBoundingBox(0, 0, 0, 0, 0, 0); @@ -132,7 +123,7 @@ cBoundingBox cBlockDoorHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTY -NIBBLETYPE cBlockDoorHandler::MetaRotateCCW(NIBBLETYPE a_Meta) +NIBBLETYPE cBlockDoorHandler::MetaRotateCCW(NIBBLETYPE a_Meta) const { if (a_Meta & 0x08) { @@ -150,7 +141,7 @@ NIBBLETYPE cBlockDoorHandler::MetaRotateCCW(NIBBLETYPE a_Meta) -NIBBLETYPE cBlockDoorHandler::MetaRotateCW(NIBBLETYPE a_Meta) +NIBBLETYPE cBlockDoorHandler::MetaRotateCW(NIBBLETYPE a_Meta) const { if (a_Meta & 0x08) { @@ -168,7 +159,7 @@ NIBBLETYPE cBlockDoorHandler::MetaRotateCW(NIBBLETYPE a_Meta) -NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta) +NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta) const { /* Top bit (0x08) contains door block position (Top / Bottom). Only Bottom blocks contain position data @@ -202,7 +193,7 @@ NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta) -NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta) +NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta) const { // Top bit (0x08) contains door panel type (Top / Bottom panel) Only Bottom panels contain position data // Return a_Meta if panel is a top panel (0x08 bit is set to 1) |