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author | Mat <mail@mathias.is> | 2020-03-17 01:23:50 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-17 01:23:50 +0100 |
commit | 0718c44e778aa7295125b5cbd684aeb646eb4067 (patch) | |
tree | b75ad15f32a035ad73034355854f2700d234ed3f /src/Blocks/BlockGrass.h | |
parent | Update Core (diff) | |
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Diffstat (limited to 'src/Blocks/BlockGrass.h')
-rw-r--r-- | src/Blocks/BlockGrass.h | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/src/Blocks/BlockGrass.h b/src/Blocks/BlockGrass.h new file mode 100644 index 000000000..0e54cb092 --- /dev/null +++ b/src/Blocks/BlockGrass.h @@ -0,0 +1,131 @@ + +#pragma once + +#include "BlockHandler.h" +#include "../FastRandom.h" +#include "../Root.h" +#include "../Bindings/PluginManager.h" + + + + + +class cBlockGrassHandler : + public cBlockHandler +{ + using super = cBlockHandler; + +public: + + cBlockGrassHandler(BLOCKTYPE a_BlockType): + super(a_BlockType) + { + } + + + + + + virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override + { + if (!ToolHasSilkTouch(a_Tool)) + { + return cItem(E_BLOCK_DIRT, 1, 0); + } + return cItem(E_BLOCK_GRASS, 1, 0); + } + + + + + + virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override + { + // Make sure that there is enough light at the source block to spread + if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ())) + { + a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ()); + return; + } + else if ((a_RelY < cChunkDef::Height - 1)) + { + BLOCKTYPE above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ); + + // Grass turns back to dirt when the block above it is not transparent or water. + // It does not turn to dirt when a snow layer is above. + if ((above != E_BLOCK_SNOW) && + (!cBlockInfo::IsTransparent(above) || IsBlockWater(above))) + { + a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL); + return; + } + + NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))); + // Source block is not bright enough to spread + if (light < 9) + { + return; + } + + } + + // Grass spreads to adjacent dirt blocks: + auto & rand = GetRandomProvider(); + for (int i = 0; i < 2; i++) // Pick two blocks to grow to + { + int OfsX = rand.RandInt(-1, 1); + int OfsY = rand.RandInt(-3, 1); + int OfsZ = rand.RandInt(-1, 1); + + BLOCKTYPE DestBlock; + NIBBLETYPE DestMeta; + if (!cChunkDef::IsValidHeight(a_RelY + OfsY)) + { + // Y Coord out of range + continue; + } + Vector3i pos(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ); + auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(pos); + if (chunk == nullptr) + { + // Unloaded chunk + continue; + } + chunk->GetBlockTypeMeta(pos, DestBlock, DestMeta); + if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL)) + { + // Not a regular dirt block + continue; + } + auto abovePos = pos.addedY(1); + BLOCKTYPE above = chunk->GetBlock(abovePos); + NIBBLETYPE light = std::max(chunk->GetBlockLight(abovePos), chunk->GetTimeAlteredLight(chunk->GetSkyLight(abovePos))); + if ((light > 4) && + cBlockInfo::IsTransparent(above) && + (!IsBlockLava(above)) && + (!IsBlockWaterOrIce(above)) + ) + { + auto absPos = chunk->RelativeToAbsolute(pos); + if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*chunk->GetWorld(), absPos.x, absPos.y, absPos.z, ssGrassSpread)) + { + chunk->FastSetBlock(pos, E_BLOCK_GRASS, 0); + } + } + } // for i - repeat twice + } + + + + + + virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override + { + UNUSED(a_Meta); + return 1; + } +} ; + + + + |