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author | Pablo Beltrán <spekdrum@gmail.com> | 2017-08-21 10:46:41 +0200 |
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committer | Mattes D <github@xoft.cz> | 2017-08-21 10:46:41 +0200 |
commit | b18f6637b6c58db20353cd3e77584b646ab36b5c (patch) | |
tree | 77b1dcf42aec23ef4aa64a04c906282c5f61ba19 /src/Blocks/WorldInterface.h | |
parent | Changed MoveToWorld to ScheduleMoveToWorld in cPlayer::Respawn (#3922) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/WorldInterface.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h index 1300ffe8c..0c92a64e5 100644 --- a/src/Blocks/WorldInterface.h +++ b/src/Blocks/WorldInterface.h @@ -53,6 +53,11 @@ public: /** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */ virtual bool ForEachPlayer(cItemCallback<cPlayer> & a_Callback) = 0; + /** Calls the callback for each entity that has a nonempty intersection with the specified boundingbox. + Returns true if all entities processed, false if the callback aborted by returning true. + If any chunk in the box is missing, ignores the entities in that chunk silently. */ + virtual bool ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback) = 0; + virtual void SetTimeOfDay(int a_TimeOfDay) = 0; /** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */ |