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author | madmaxoft <github@xoft.cz> | 2014-03-16 22:00:28 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2014-03-16 22:00:28 +0100 |
commit | 89027cb67510f49114b9cd99c585009465a3ef66 (patch) | |
tree | 84c0b58b200e76785005b9e892ee4b2b9f63097a /src/ChunkMap.cpp | |
parent | Added override specifier where appropriate in cWorld. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ChunkMap.cpp | 91 |
1 files changed, 46 insertions, 45 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 62c1ec544..60fbf39d4 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1791,57 +1791,58 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ BLOCKTYPE Block = area.GetBlockType(bx + x, by + y, bz + z); switch (Block) { - case E_BLOCK_TNT: - { - // Activate the TNT, with a random fuse between 10 to 30 game ticks - double FuseTime = (double)(10 + m_World->GetTickRandomNumber(20)) / 20; - m_World->SpawnPrimedTNT(a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5, FuseTime); - area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); - a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); - break; - } - case E_BLOCK_OBSIDIAN: - case E_BLOCK_BEDROCK: - case E_BLOCK_WATER: - case E_BLOCK_LAVA: - { - // These blocks are not affected by explosions - break; - } - - case E_BLOCK_STATIONARY_WATER: - { - // Turn into simulated water: - area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_WATER); - break; - } + case E_BLOCK_TNT: + { + // Activate the TNT, with a random fuse between 10 to 30 game ticks + int FuseTime = 10 + m_World->GetTickRandomNumber(20); + m_World->SpawnPrimedTNT(a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5, FuseTime); + area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); + a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); + break; + } + + case E_BLOCK_OBSIDIAN: + case E_BLOCK_BEDROCK: + case E_BLOCK_WATER: + case E_BLOCK_LAVA: + { + // These blocks are not affected by explosions + break; + } - case E_BLOCK_STATIONARY_LAVA: - { - // Turn into simulated lava: - area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_LAVA); - break; - } + case E_BLOCK_STATIONARY_WATER: + { + // Turn into simulated water: + area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_WATER); + break; + } - case E_BLOCK_AIR: - { - // No pickups for air - break; - } + case E_BLOCK_STATIONARY_LAVA: + { + // Turn into simulated lava: + area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_LAVA); + break; + } - default: - { - if (m_World->GetTickRandomNumber(100) <= 25) // 25% chance of pickups + case E_BLOCK_AIR: { - cItems Drops; - cBlockHandler * Handler = BlockHandler(Block); + // No pickups for air + break; + } - Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc. - m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z); + default: + { + if (m_World->GetTickRandomNumber(100) <= 25) // 25% chance of pickups + { + cItems Drops; + cBlockHandler * Handler = BlockHandler(Block); + + Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc. + m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z); + } + area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); + a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); } - area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); - a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); - } } // switch (BlockType) } // for z } // for y |