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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:45:45 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:50:18 +0100 |
commit | ca6ef58b1ee8521e4b940ee4883dee714960e413 (patch) | |
tree | 8532add455224b07c07a759e3d906f50c0695888 /src/Entities/Boat.cpp | |
parent | Merge pull request #2972 from marvinkopf/PlayerAutoComplete (diff) | |
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Diffstat (limited to 'src/Entities/Boat.cpp')
-rw-r--r-- | src/Entities/Boat.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index 4ad418be4..e81e57529 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -74,17 +74,17 @@ void cBoat::OnRightClicked(cPlayer & a_Player) a_Player.Detach(); return; } - + if (m_Attachee->IsPlayer()) { // Another player is already sitting in here, cannot attach return; } - + // Detach whatever is sitting in this boat now: m_Attachee->Detach(); } - + // Attach the player to this boat a_Player.AttachTo(this); } @@ -124,7 +124,7 @@ void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways) { return; } - + Vector3d ToAddSpeed = m_Attachee->GetLookVector() * (a_Sideways * 0.4) ; ToAddSpeed.y = 0; |