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author | Mattes D <github@xoft.cz> | 2016-07-06 12:39:56 +0200 |
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committer | Mattes D <github@xoft.cz> | 2016-07-18 22:11:40 +0200 |
commit | f8e1df2476074a86e4dc25204c2250a6111245de (patch) | |
tree | 863ea680019654b87a86b98f26854d90ad53826e /src/Entities/Pawn.h | |
parent | Vector3: Removed useless NormalizeCopy overload from LuaAPI. (diff) | |
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Diffstat (limited to 'src/Entities/Pawn.h')
-rw-r--r-- | src/Entities/Pawn.h | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h index 05bc09e88..6a7035ee6 100644 --- a/src/Entities/Pawn.h +++ b/src/Entities/Pawn.h @@ -39,23 +39,17 @@ public: // tolua_begin - /** Applies an entity effect + /** Applies an entity effect. Checks with plugins if they allow the addition. - @param a_EffectType The entity effect to apply - @param a_EffectDurationTicks The duration of the effect - @param a_EffectIntensity The level of the effect (0 = Potion I, 1 = Potion II, etc) - @param a_DistanceModifier The scalar multiplied to the potion duration, only applies to splash potions) + a_EffectIntensity is the level of the effect (0 = Potion I, 1 = Potion II, etc). + a_DistanceModifier is the scalar multiplied to the potion duration (only applies to splash potions). */ void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier = 1); - /** Removes a currently applied entity effect - @param a_EffectType The entity effect to remove - */ + /** Removes a currently applied entity effect. */ void RemoveEntityEffect(cEntityEffect::eType a_EffectType); - /** Returns true, if the entity effect is currently applied - @param a_EffectType The entity effect to check - */ + /** Returns true, if the entity effect is currently applied. */ bool HasEntityEffect(cEntityEffect::eType a_EffectType) const; /** Removes all currently applied entity effects (used when drinking milk) */ @@ -63,7 +57,7 @@ public: // tolua_end - /** remove the monster from the list of monsters targeting this pawn. */ + /** Remove the monster from the list of monsters targeting this pawn. */ void NoLongerTargetingMe(cMonster * a_Monster); /** Add the monster to the list of monsters targeting this pawn. (Does not check if already in list!) */ |