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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-04-27 00:52:18 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-04-27 00:52:18 +0200 |
commit | 15767badac8f1832dad93afa39b4678f611ce697 (patch) | |
tree | d95f298bf60a4f9c7d587747290c2b8d69373d57 /src/Entities/Player.cpp | |
parent | More comments! (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index a7b1dd74e..b43205226 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1848,16 +1848,16 @@ void cPlayer::ApplyFoodExhaustionFromMovement() { return; } - - // Calculate the distance travelled, update the last pos: - Vector3d Movement(GetPosition() - m_LastPos); - Movement.y = 0; // Only take XZ movement into account - + // If riding anything, apply no food exhaustion if (m_AttachedTo != NULL) { return; } + + // Calculate the distance travelled, update the last pos: + Vector3d Movement(GetPosition() - m_LastPos); + Movement.y = 0; // Only take XZ movement into account // Apply the exhaustion based on distance travelled: double BaseExhaustion = Movement.Length(); |