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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-04 22:51:19 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-04 22:51:19 +0200
commit873043c8e46dfd1ec764fbd5b673173ffe88271f (patch)
tree02ee456be3a1deda8d9c32f0dc77629dae14ab85 /src/Entities/Player.cpp
parentTime and weather is saved, part of #1058 (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Player.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index eebc9ecf9..c2f384abf 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -89,6 +89,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
SetPosX(World->GetSpawnX());
SetPosY(World->GetSpawnY());
SetPosZ(World->GetSpawnZ());
+ SetBedPos(Vector3i(World->GetSpawnX(), World->GetSpawnY(), World->GetSpawnZ()));
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()