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author | Howaner <franzi.moos@googlemail.com> | 2015-02-06 21:45:29 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2015-02-07 10:46:01 +0100 |
commit | ca591c15a043f66d52d835b316473bdf8ef658d8 (patch) | |
tree | 2be4d9e739569d1742b0933158a914328f254cf0 /src/Entities/Player.h | |
parent | Updated IsOnGround() documentation (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 47bff64f2..7abb1b98a 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -121,7 +121,7 @@ public: inline void SetStance( const double a_Stance) { m_Stance = a_Stance; } double GetEyeHeight(void) const; // tolua_export Vector3d GetEyePosition(void) const; // tolua_export - virtual bool IsOnGround(void) const override {return m_bTouchGround; } + virtual bool IsOnGround(void) const override { return m_bTouchGround; } inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export inline const cInventory & GetInventory(void) const { return m_Inventory; } |