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author | STRWarrior <niels.breuker@hotmail.nl> | 2014-05-22 10:54:07 +0200 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2014-05-22 10:54:07 +0200 |
commit | 5ef6c8fe72f96dec20e2305ba190759c17512861 (patch) | |
tree | 06910de86f8769df8583cde5dafb9449b6d06d78 /src/Entities/Player.h | |
parent | Fixed MCADefrag compilation. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 78b534d83..43f27e045 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -191,9 +191,12 @@ public: // Sets the current gamemode, doesn't check validity, doesn't send update packets to client void LoginSetGameMode(eGameMode a_GameMode); - /** Forces the player to move in the given direction. */ + /** Forces the player to move in the given direction. DEPRECATED! Use SetSpeed instead */ void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export + virtual void SetSpeed(const Vector3d & a_Speed) override; + virtual void SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override + /** Tries to move to a new position, with attachment-related checks (y == -999) */ void MoveTo(const Vector3d & a_NewPos); // tolua_export |