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authorAlexander Harkness <me@bearbin.net>2018-01-05 12:28:06 +0100
committerGitHub <noreply@github.com>2018-01-05 12:28:06 +0100
commitb4aa19f329b06e42eb2591fc488b70dc0df41940 (patch)
tree5b18f7bde0b3129310d273f63b68151850c43ea7 /src/Entities/Player.h
parentAdd the fmt library (#4065) (diff)
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r--src/Entities/Player.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index f56841613..32a4b0348 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -5,6 +5,7 @@
#include "../Inventory.h"
#include "../Defines.h"
#include "../World.h"
+#include "../Items/ItemHandler.h"
#include "../Statistics.h"
@@ -413,7 +414,13 @@ public:
If the player is not riding a horse or if the horse is untamed, does nothing. */
void OpenHorseInventory();
- void UseEquippedItem(int a_Amount = 1);
+ /** Damage the player's equipped item by a_Damage, possibly less if the
+ equipped item is enchanted. */
+ void UseEquippedItem(short a_Damage = 1);
+
+ /** Damage the player's equipped item by the amount of damage such an item
+ is damaged by when used for a_Action */
+ void UseEquippedItem(cItemHandler::eDurabilityLostAction a_Action);
void SendHealth(void);