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authorAlexander Harkness <me@bearbin.net>2020-05-03 22:04:33 +0200
committerGitHub <noreply@github.com>2020-05-03 22:04:33 +0200
commit994036a3b8b09f8da1b6ec2055cc7a5ceb05a776 (patch)
tree54de33e0f563209cdabc40067b72328ec3126be8 /src/Entities/ProjectileEntity.cpp
parentUpdate src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h (diff)
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Diffstat (limited to 'src/Entities/ProjectileEntity.cpp')
-rw-r--r--src/Entities/ProjectileEntity.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index c38fa0180..fa0654ca5 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -147,7 +147,7 @@ public:
}
}
- cBoundingBox EntBox(a_Entity.GetPosition(), a_Entity.GetWidth() / 2, a_Entity.GetHeight());
+ auto EntBox = a_Entity.GetBoundingBox();
// Instead of colliding the bounding box with another bounding box in motion, we collide an enlarged bounding box with a hairline.
// The results should be good enough for our purposes