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author | archshift <admin@archshift.com> | 2014-04-27 02:50:05 +0200 |
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committer | archshift <admin@archshift.com> | 2014-04-27 02:50:05 +0200 |
commit | e3c3795aa40e59af86d90b45b209f367563942fb (patch) | |
tree | 1b84c8e7098a2f912e15f7645d5d4b689b19cdcb /src/Entities/ProjectileFirework.cpp | |
parent | Moved cGhastFireballEntity out of ProjectileEntity.h (diff) | |
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Diffstat (limited to 'src/Entities/ProjectileFirework.cpp')
-rw-r--r-- | src/Entities/ProjectileFirework.cpp | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/src/Entities/ProjectileFirework.cpp b/src/Entities/ProjectileFirework.cpp new file mode 100644 index 000000000..e884361c4 --- /dev/null +++ b/src/Entities/ProjectileFirework.cpp @@ -0,0 +1,73 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "ProjectileFirework.h" +#include "../World.h" +#include "../Chunk.h" + + + + + +cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) : +super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), +m_ExplodeTimer(0), +m_FireworkItem(a_Item) +{ +} + + + + + +void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) +{ + int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width; + int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width; + int PosY = POSY_TOINT; + + if ((PosY < 0) || (PosY >= cChunkDef::Height)) + { + goto setspeed; + } + + if (m_IsInGround) + { + if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR) + { + m_IsInGround = false; + } + else + { + return; + } + } + else + { + if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR) + { + OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM); + return; + } + } + +setspeed: + AddSpeedY(1); + AddPosition(GetSpeed() * (a_Dt / 1000)); +} + + + + + +void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + super::Tick(a_Dt, a_Chunk); + + if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks) + { + m_World->BroadcastEntityStatus(*this, esFireworkExploding); + Destroy(); + } + + m_ExplodeTimer++; +}
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