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author | p-mcgowan <mickeymcgowan@shaw.ca> | 2014-12-02 10:58:30 +0100 |
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committer | p-mcgowan <mickeymcgowan@shaw.ca> | 2014-12-02 10:58:30 +0100 |
commit | 2d93274a90a86829ff6edfa02dd575c8811a6cfd (patch) | |
tree | e591f68f6eb6d3cb364139c1c4573f557b3eb3d5 /src/Generating/FinishGen.h | |
parent | animal terrain finisher (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/FinishGen.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index 38bb93d2a..c8575f4d1 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -123,7 +123,7 @@ class cFinishGenSoulsandRims : public cFinishGen { public: - cFinishGenSoulsandRims(int a_Seed) : + cFinishGenSoulsandRims(int a_Seed) : m_Noise(a_Seed) { } @@ -319,26 +319,26 @@ protected: class cFinishGenPassiveMobs : - public cFinishGen + public cFinishGen { public: - cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, eDimension a_Dimension); + cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, eDimension a_Dimension); protected: - cNoise m_Noise; - int m_AnimalProbability; // Chance, [0..100], that an animal pack will be generated in a chunk - cFastRandom m_Random; + cNoise m_Noise; + int m_AnimalProbability; // Chance, [0..100], that an animal pack will be generated in a chunk + cFastRandom m_Random; - // cFinishGen override: - virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; - // Tries to spawn a mob in the center of the pack. If successful, spawns 0-5 more. - bool TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int x, int y, int z, eMonsterType AnimalToSpawn); + // Tries to spawn a mob in the center of the pack. If successful, spawns 0-5 more. + bool TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int x, int y, int z, eMonsterType AnimalToSpawn); - // Gets a random mob from biome-dependant list - eMonsterType GetRandomMob(cChunkDesc & a_ChunkDesc); + // Gets a random mob from biome-dependant list + eMonsterType GetRandomMob(cChunkDesc & a_ChunkDesc); } ; |