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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-10-20 22:55:07 +0200
committerarchshift <admin@archshift.com>2014-10-23 05:12:49 +0200
commita26541a7c3ced0569098edd0aae61c097c2912f4 (patch)
tree4b7bea204c0ddd18bb4f95357f9eb77590bc2e8d /src/Generating/VillageGen.cpp
parentComposableGenerator: Removed nullptr initializers. (diff)
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Diffstat (limited to 'src/Generating/VillageGen.cpp')
-rw-r--r--src/Generating/VillageGen.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp
index 1806fd427..a9b359b6a 100644
--- a/src/Generating/VillageGen.cpp
+++ b/src/Generating/VillageGen.cpp
@@ -385,7 +385,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr
// Check if all the biomes are village-friendly:
// If just one is not, no village is created, because it's likely that an unfriendly biome is too close
- cVillagePiecePool * VillagePrefabs = NULL;
+ cVillagePiecePool * VillagePrefabs = nullptr;
BLOCKTYPE RoadBlock = E_BLOCK_GRAVEL;
BLOCKTYPE WaterRoadBlock = E_BLOCK_PLANKS;
int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 11;
@@ -432,7 +432,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr
}
// Create a village based on the chosen prefabs:
- if (VillagePrefabs == NULL)
+ if (VillagePrefabs == nullptr)
{
return cStructurePtr();
}