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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-20 22:55:07 +0200 |
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committer | archshift <admin@archshift.com> | 2014-10-23 05:12:49 +0200 |
commit | a26541a7c3ced0569098edd0aae61c097c2912f4 (patch) | |
tree | 4b7bea204c0ddd18bb4f95357f9eb77590bc2e8d /src/Generating/VillageGen.cpp | |
parent | ComposableGenerator: Removed nullptr initializers. (diff) | |
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Diffstat (limited to 'src/Generating/VillageGen.cpp')
-rw-r--r-- | src/Generating/VillageGen.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index 1806fd427..a9b359b6a 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -385,7 +385,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr // Check if all the biomes are village-friendly: // If just one is not, no village is created, because it's likely that an unfriendly biome is too close - cVillagePiecePool * VillagePrefabs = NULL; + cVillagePiecePool * VillagePrefabs = nullptr; BLOCKTYPE RoadBlock = E_BLOCK_GRAVEL; BLOCKTYPE WaterRoadBlock = E_BLOCK_PLANKS; int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 11; @@ -432,7 +432,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr } // Create a village based on the chosen prefabs: - if (VillagePrefabs == NULL) + if (VillagePrefabs == nullptr) { return cStructurePtr(); } |