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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
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committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
commit | 6fdd7194c81be7234a126bdc3b48f0291fce3567 (patch) | |
tree | 7d5ac74b7385ce4ebf77588d80549c884c2b993c /src/Items/ItemBed.h | |
parent | Merge pull request #2958 from LogicParrot/fence (diff) | |
parent | Bulk clearing of whitespace (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemBed.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemBed.h b/src/Items/ItemBed.h index 15b924a08..7f30a65c5 100644 --- a/src/Items/ItemBed.h +++ b/src/Items/ItemBed.h @@ -41,7 +41,7 @@ public: // The "foot" block: NIBBLETYPE BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player.GetYaw()); a_BlocksToPlace.emplace_back(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BED, BlockMeta); - + // Check if there is empty space for the "head" block: // (Vanilla only allows beds to be placed into air) Vector3i Direction = cBlockBedHandler::MetaDataToDirection(BlockMeta); |