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authorJulian Laubstein <julianlaubstein@yahoo.de>2016-02-06 11:37:34 +0100
committerJulian Laubstein <julianlaubstein@yahoo.de>2016-02-06 11:37:34 +0100
commit6fdd7194c81be7234a126bdc3b48f0291fce3567 (patch)
tree7d5ac74b7385ce4ebf77588d80549c884c2b993c /src/Items/ItemBed.h
parentMerge pull request #2958 from LogicParrot/fence (diff)
parentBulk clearing of whitespace (diff)
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-rw-r--r--src/Items/ItemBed.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemBed.h b/src/Items/ItemBed.h
index 15b924a08..7f30a65c5 100644
--- a/src/Items/ItemBed.h
+++ b/src/Items/ItemBed.h
@@ -41,7 +41,7 @@ public:
// The "foot" block:
NIBBLETYPE BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player.GetYaw());
a_BlocksToPlace.emplace_back(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BED, BlockMeta);
-
+
// Check if there is empty space for the "head" block:
// (Vanilla only allows beds to be placed into air)
Vector3i Direction = cBlockBedHandler::MetaDataToDirection(BlockMeta);