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authorHowaner <franzi.moos@googlemail.com>2014-08-04 22:30:13 +0200
committerHowaner <franzi.moos@googlemail.com>2014-08-04 22:30:13 +0200
commit2e43eaaba7a29a9db5bfa11d6a1bb8b57bf02fa6 (patch)
tree045b4ace9e98be97ad8db62e3be2a12959e7d9b2 /src/Items/ItemBow.h
parentAdded arrow consuming on shooting (diff)
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Diffstat (limited to '')
-rw-r--r--src/Items/ItemBow.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h
index 90645dd9a..fdc24689c 100644
--- a/src/Items/ItemBow.h
+++ b/src/Items/ItemBow.h
@@ -57,7 +57,7 @@ public:
}
Force = std::min(Force, 1.0);
- // Has the player a arrow?
+ // Does the player have an arrow?
if (!a_Player->IsGameModeCreative() && !a_Player->GetInventory().HasItems(cItem(E_ITEM_ARROW)))
{
return;