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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-16 23:22:00 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-16 23:22:00 +0200 |
commit | 960fcaa90c3ba4d57ff2205259471799e0418d12 (patch) | |
tree | 830621e8d033c5853052147ea51d24cc7d3bbfb8 /src/Items/ItemBucket.h | |
parent | Fixed another redstone simulator crash (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemBucket.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h index 84835c021..a733bda19 100644 --- a/src/Items/ItemBucket.h +++ b/src/Items/ItemBucket.h @@ -215,7 +215,7 @@ public: } Callbacks; cLineBlockTracer Tracer(*a_World, Callbacks); - Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector()); + Vector3d Start(a_Player->GetEyePosition()); Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5); // cTracer::Trace returns true when whole line was traversed. By returning true when we hit something, we ensure that this never happens if liquid could be placed |