diff options
author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-09-20 15:50:52 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-09-20 15:50:52 +0200 |
commit | 68cced73afe546328cf94ed07c57deee47bfadec (patch) | |
tree | 88be88e3fd4a208b9849e526f1877caa44058ab5 /src/Items/ItemHandler.cpp | |
parent | Added armor and shulker box cleaning (#4875) (diff) | |
download | cuberite-68cced73afe546328cf94ed07c57deee47bfadec.tar cuberite-68cced73afe546328cf94ed07c57deee47bfadec.tar.gz cuberite-68cced73afe546328cf94ed07c57deee47bfadec.tar.bz2 cuberite-68cced73afe546328cf94ed07c57deee47bfadec.tar.lz cuberite-68cced73afe546328cf94ed07c57deee47bfadec.tar.xz cuberite-68cced73afe546328cf94ed07c57deee47bfadec.tar.zst cuberite-68cced73afe546328cf94ed07c57deee47bfadec.zip |
Diffstat (limited to 'src/Items/ItemHandler.cpp')
-rw-r--r-- | src/Items/ItemHandler.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index d9f9c3168..fcdbe109b 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -370,9 +370,8 @@ bool cItemHandler::OnPlayerPlace( cChunkInterface ChunkInterface(a_World.GetChunkMap()); // Check if the block ignores build collision (water, grass etc.): - auto HandlerB = BlockHandler(ClickedBlockType); auto PlacedBlockPos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace); - if (HandlerB->DoesIgnoreBuildCollision(ChunkInterface, a_ClickedBlockPos, a_Player, ClickedBlockMeta)) + if (cBlockHandler::For(ClickedBlockType).DoesIgnoreBuildCollision(ChunkInterface, a_ClickedBlockPos, a_Player, ClickedBlockMeta)) { // Replace the clicked block: a_World.DropBlockAsPickups(a_ClickedBlockPos, &a_Player, nullptr); @@ -392,7 +391,7 @@ bool cItemHandler::OnPlayerPlace( // Clicked on side of block, make sure that placement won't be cancelled if there is a slab able to be double slabbed. // No need to do combinability (dblslab) checks, client will do that here. - if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(ChunkInterface, PlacedBlockPos, a_Player, PlaceMeta)) + if (!cBlockHandler::For(PlaceBlock).DoesIgnoreBuildCollision(ChunkInterface, PlacedBlockPos, a_Player, PlaceMeta)) { // Tried to place a block into another? // Happens when you place a block aiming at side of block with a torch on it or stem beside it @@ -832,9 +831,8 @@ bool cItemHandler::GetPlacementBlockTypeMeta( return false; } - cBlockHandler * BlockH = BlockHandler(static_cast<BLOCKTYPE>(m_ItemType)); cChunkInterface ChunkInterface(a_World->GetChunkMap()); - return BlockH->GetPlacementBlockTypeMeta( + return cBlockHandler::For(static_cast<BLOCKTYPE>(m_ItemType)).GetPlacementBlockTypeMeta( ChunkInterface, *a_Player, a_PlacedBlockPos, a_ClickedBlockFace, a_CursorPos, |