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author | peterbell10 <peterbell10@live.co.uk> | 2017-07-07 16:37:53 +0200 |
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committer | Lukas Pioch <lukas@zgow.de> | 2017-07-07 16:37:53 +0200 |
commit | bbf5bec817c6c9824155c15d34806db152d5ed43 (patch) | |
tree | 80f9532ae5814da4c168dbf7138ea9a289fc4a8c /src/Items/ItemHandler.cpp | |
parent | Added bed entity (#3823) (diff) | |
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Diffstat (limited to 'src/Items/ItemHandler.cpp')
-rw-r--r-- | src/Items/ItemHandler.cpp | 12 |
1 files changed, 3 insertions, 9 deletions
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 8e3d79506..b430e83ef 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -357,14 +357,11 @@ bool cItemHandler::OnPlayerPlace( NIBBLETYPE ClickedBlockMeta; a_World.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedBlockMeta); + cChunkInterface ChunkInterface(a_World.GetChunkMap()); // Check if the block ignores build collision (water, grass etc.): - if ( - BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision() || - BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision(&a_Player, ClickedBlockMeta) - ) + if (BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision(ChunkInterface, { a_BlockX, a_BlockY, a_BlockZ }, a_Player, ClickedBlockMeta)) { - cChunkInterface ChunkInterface(a_World.GetChunkMap()); BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, a_World, &a_Player, a_BlockX, a_BlockY, a_BlockZ); } else @@ -383,10 +380,7 @@ bool cItemHandler::OnPlayerPlace( // Clicked on side of block, make sure that placement won't be cancelled if there is a slab able to be double slabbed. // No need to do combinability (dblslab) checks, client will do that here. - if ( - !BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision() && - !BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(&a_Player, PlaceMeta) - ) + if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(ChunkInterface, { a_BlockX, a_BlockY, a_BlockZ }, a_Player, PlaceMeta)) { // Tried to place a block into another? // Happens when you place a block aiming at side of block with a torch on it or stem beside it |