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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2015-06-30 16:50:15 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2015-07-14 22:46:30 +0200
commit8656e149c8820272a882406912790f0075ed5f28 (patch)
treeb4f89f69dfb026f76862046637fd99162a49d3c9 /src/Items/ItemHandler.h
parentMerge pull request #2352 from mmdk95/master (diff)
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-rw-r--r--src/Items/ItemHandler.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h
index 684b55788..be2e2fade 100644
--- a/src/Items/ItemHandler.h
+++ b/src/Items/ItemHandler.h
@@ -88,7 +88,7 @@ public:
UNUSED(a_BlockFace);
}
- /** Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items */
+ /** Called every tick while the item is on the player's inventory (used by maps, for example) - For now, called only for equipped items */
virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
{
UNUSED(a_World);