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author | andrew <xdotftw@gmail.com> | 2014-03-11 20:58:50 +0100 |
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committer | andrew <xdotftw@gmail.com> | 2014-03-11 20:58:50 +0100 |
commit | abf4effaaf0eff1a98e005512f805211c2fad9a7 (patch) | |
tree | 12b0f861dd804580af39ffe55af3e430d6d535f4 /src/Matrix4.h | |
parent | Unified Matrix4 code (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Matrix4.h | 40 |
1 files changed, 18 insertions, 22 deletions
diff --git a/src/Matrix4.h b/src/Matrix4.h index 14ccb94fd..a20c019e9 100644 --- a/src/Matrix4.h +++ b/src/Matrix4.h @@ -23,14 +23,6 @@ public: T cell[16]; - enum - { - TX=3, TY=7, TZ=11, - D0=0, D1=5, D2=10, D3=15, - SX=D0, SY=D1, SZ=D2, - W=D3 - }; - // tolua_begin inline Matrix4(void) @@ -60,9 +52,11 @@ public: inline void Identity() { - cell[1] = cell[2] = cell[TX] = cell[4] = cell[6] = cell[TY] = - cell[8] = cell[9] = cell[TZ] = cell[12] = cell[13] = cell[14] = 0; - cell[D0] = cell[D1] = cell[D2] = cell[W] = 1; + cell[1] = cell[2] = cell[3] = cell[4] = 0; + cell[6] = cell[7] = cell[8] = cell[9] = 0; + cell[11] = cell[12] = cell[13] = cell[14] = 0; + + cell[0] = cell[5] = cell[10] = cell[15] = 1; } inline void Init(const Vector3<T> & a_Pos, T a_RX, T a_RY, T a_RZ) @@ -83,7 +77,8 @@ public: Identity(); - cell[5] = cx, cell[6] = sx, cell[9] = -sx, cell[10] = cx; + cell[5] = cx; cell[6] = sx; + cell[9] = -sx; cell[10] = cx; } inline void RotateY(T a_RY) @@ -93,7 +88,8 @@ public: Identity(); - cell[0] = cy, cell[2] = -sy, cell[8] = sy, cell[10] = cy; + cell[0] = cy; cell[2] = -sy; + cell[8] = sy; cell[10] = cy; } inline void RotateZ(T a_RZ) @@ -109,16 +105,16 @@ public: inline void Translate(const Vector3<T> & a_Pos) { - cell[TX] += a_Pos.x; - cell[TY] += a_Pos.y; - cell[TZ] += a_Pos.z; + cell[3] += a_Pos.x; + cell[7] += a_Pos.y; + cell[11] += a_Pos.z; } inline void SetTranslation(const Vector3<T> & a_Pos) { - cell[TX] = a_Pos.x; - cell[TY] = a_Pos.y; - cell[TZ] = a_Pos.z; + cell[3] = a_Pos.x; + cell[7] = a_Pos.y; + cell[11] = a_Pos.z; } inline void Concatenate(const Matrix4 & m2) @@ -130,7 +126,7 @@ public: for (unsigned int r = 0; r < 4; ++r) { res.cell[r * 4 + c] = ( - cell[r * 4] * m2.cell[c] + + cell[r * 4 + 0] * m2.cell[c + 0] + cell[r * 4 + 1] * m2.cell[c + 4] + cell[r * 4 + 2] * m2.cell[c + 8] + cell[r * 4 + 3] * m2.cell[c + 12] @@ -207,8 +203,8 @@ public: inline void SetZColumn(const Vector3<T> & a_Z) { - cell[8] = a_Z.x; - cell[9] = a_Z.y; + cell[8] = a_Z.x; + cell[9] = a_Z.y; cell[10] = a_Z.z; } }; |