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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-01-24 20:57:32 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-01-24 20:57:32 +0100 |
commit | 9c0e3615ce61dba0ae973b97807833bd6ddd5bda (patch) | |
tree | f19c645c9d41539064cb23b0448ed7794114c5d9 /src/Mobs/AggressiveMonster.h | |
parent | Fixed mobs too close to player not ticking (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/AggressiveMonster.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h index 5a0d93f3d..9cee4e7a7 100644 --- a/src/Mobs/AggressiveMonster.h +++ b/src/Mobs/AggressiveMonster.h @@ -13,16 +13,15 @@ class cAggressiveMonster : typedef cMonster super; public: + cAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); virtual void Tick (float a_Dt, cChunk & a_Chunk) override; virtual void InStateChasing(float a_Dt) override; virtual void EventSeePlayer(cEntity *) override; + virtual void Attack(float a_Dt) override; - -protected: - float m_ChaseTime; } ; |