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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-01-12 11:11:10 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-01-12 13:20:17 +0100 |
commit | 21df3cb0d8a194461bbcec5803c5d6243f254a95 (patch) | |
tree | 77a4d9c9b928c8bca051b5e09a4299ae189201a8 /src/Mobs/Blaze.cpp | |
parent | Merge pull request #2857 from LogicParrot/wolf (diff) | |
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Diffstat (limited to 'src/Mobs/Blaze.cpp')
-rw-r--r-- | src/Mobs/Blaze.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index cb1ed23cb..a772d830c 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -34,9 +34,7 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) bool cBlaze::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate; - - if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) + if ((m_Target != nullptr) && (m_AttackCoolDownTicksLeft == 0)) { // Setting this higher gives us more wiggle room for attackrate Vector3d Speed = GetLookVector() * 20; @@ -53,7 +51,7 @@ bool cBlaze::Attack(std::chrono::milliseconds a_Dt) return false; } m_World->BroadcastSpawnEntity(*FireCharge); - m_AttackInterval = 0.0; + ResetAttackCooldown(); // ToDo: Shoot 3 fireballs instead of 1. return true; } |