diff options
author | tycho <work.tycho@gmail.com> | 2015-05-19 20:32:10 +0200 |
---|---|---|
committer | tycho <work.tycho@gmail.com> | 2015-05-19 20:32:10 +0200 |
commit | 77f1f58c0a7eb55001b375f1945690ed5c1e87a2 (patch) | |
tree | 99e4b53b2966bd4d9bf545d18ddb7edb89472830 /src/Mobs/Monster.h | |
parent | Added LuaState support for all integral types (diff) | |
download | cuberite-77f1f58c0a7eb55001b375f1945690ed5c1e87a2.tar cuberite-77f1f58c0a7eb55001b375f1945690ed5c1e87a2.tar.gz cuberite-77f1f58c0a7eb55001b375f1945690ed5c1e87a2.tar.bz2 cuberite-77f1f58c0a7eb55001b375f1945690ed5c1e87a2.tar.lz cuberite-77f1f58c0a7eb55001b375f1945690ed5c1e87a2.tar.xz cuberite-77f1f58c0a7eb55001b375f1945690ed5c1e87a2.tar.zst cuberite-77f1f58c0a7eb55001b375f1945690ed5c1e87a2.zip |
Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Monster.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index c4043b0e5..50bc02558 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -274,13 +274,13 @@ protected: void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0); /** Adds one rare item out of the list of rare items a_Items modified by the looting level a_LootingLevel(I-III or custom) to the itemdrop a_Drops*/ - void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel); + void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, unsigned int a_LootingLevel); /** Adds armor that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/ - void AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel); + void AddRandomArmorDropItem(cItems & a_Drops, unsigned int a_LootingLevel); /** Adds weapon that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/ - void AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel); + void AddRandomWeaponDropItem(cItems & a_Drops, unsigned int a_LootingLevel); } ; // tolua_export |