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authorMattes D <github@xoft.cz>2015-07-31 16:49:10 +0200
committerMattes D <github@xoft.cz>2015-07-31 16:49:10 +0200
commit6e4122e551eeb41d3e950b363dd837d5586fe560 (patch)
treeb5ee221d8a8e63c7d3b7868da1db19bf717a6ffd /src/Mobs/Path.h
parentMerge pull request #2400 from cuberite/OffloadBadChunks (diff)
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Diffstat (limited to 'src/Mobs/Path.h')
-rw-r--r--src/Mobs/Path.h13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/Mobs/Path.h b/src/Mobs/Path.h
index d4ad066e3..04841f2b4 100644
--- a/src/Mobs/Path.h
+++ b/src/Mobs/Path.h
@@ -79,7 +79,7 @@ public:
/** Performs part of the path calculation and returns the appropriate status.
If NEARBY_FOUND is returned, it means that the destination is not reachable, but a nearby destination
is reachable. If the user likes the alternative destination, they can call AcceptNearbyPath to treat the path as found,
- and to make consequent calls to step return PATH_FOUND*/
+ and to make consequent calls to step return PATH_FOUND */
ePathFinderStatus Step(cChunk & a_Chunk);
/** Called after the PathFinder's step returns NEARBY_FOUND.
@@ -87,7 +87,8 @@ public:
the PathFinder found a path to. */
Vector3i AcceptNearbyPath();
- /* Point retrieval functions, inlined for performance. */
+ // Point retrieval functions, inlined for performance:
+
/** Returns the next point in the path. */
inline Vector3d GetNextPoint()
{
@@ -95,17 +96,23 @@ public:
Vector3i Point = m_PathPoints[m_PathPoints.size() - 1 - (++m_CurrentPoint)];
return Vector3d(Point.x + m_HalfWidth, Point.y, Point.z + m_HalfWidth);
}
+
+
/** Checks whether this is the last point or not. Never call getnextPoint when this is true. */
inline bool IsLastPoint()
{
ASSERT(m_Status == ePathFinderStatus::PATH_FOUND);
return (m_CurrentPoint == m_PathPoints.size() - 1);
}
+
+
inline bool IsFirstPoint()
{
ASSERT(m_Status == ePathFinderStatus::PATH_FOUND);
return (m_CurrentPoint == 0);
}
+
+
/** Get the point at a_index. Remark: Internally, the indexes are reversed. */
inline Vector3d GetPoint(size_t a_index)
{
@@ -114,6 +121,8 @@ public:
Vector3i Point = m_PathPoints[m_PathPoints.size() - 1 - a_index];
return Vector3d(Point.x + m_HalfWidth, Point.y, Point.z + m_HalfWidth);
}
+
+
/** Returns the total number of points this path has. */
inline size_t GetPointCount()
{