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author | tumultenrx <tumultenrx@gmail.com> | 2015-03-12 19:37:39 +0100 |
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committer | tumultenrx <tumultenrx@gmail.com> | 2015-03-13 00:02:36 +0100 |
commit | a215070cf22472299a848111692dc1a864106a4f (patch) | |
tree | e2981f63e8a69d1c0d48d3eab926f35029e5027e /src/Mobs/Skeleton.cpp | |
parent | Merge pull request #1761 from mc-server/NetworkIPEnum (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Skeleton.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index dd59d6454..331c8e8ad 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -69,8 +69,7 @@ void cSkeleton::MoveToPosition(const Vector3d & a_Position) void cSkeleton::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += a_Dt.count() * m_AttackRate; - + m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate; if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { // Setting this higher gives us more wiggle room for attackrate |