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author | TheJumper <maximilian.springer@web.de> | 2014-02-23 19:44:58 +0100 |
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committer | TheJumper <maximilian.springer@web.de> | 2014-02-23 19:50:51 +0100 |
commit | 2cc597372afddbd798c2a8c2e754b3f9c7a36038 (patch) | |
tree | bb5202265e994a69e16041a86e8199563ee6e940 /src/Mobs/Skeleton.cpp | |
parent | BlockBed.cpp: Fixed Multiple people in one bed. (diff) | |
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Diffstat (limited to 'src/Mobs/Skeleton.cpp')
-rw-r--r-- | src/Mobs/Skeleton.cpp | 22 |
1 files changed, 20 insertions, 2 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 4c8e78988..47fcdbb26 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -20,8 +20,26 @@ cSkeleton::cSkeleton(bool IsWither) : void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW); - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE); + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + if (IsWither()) + { + AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL); + cItems RareDrops; + RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1)); + AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); + } + else + { + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW); + + } + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE); + AddRandomArmorDropItem(a_Drops, LootingLevel); + AddRandomWeaponDropItem(a_Drops, LootingLevel); } |