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author | Lane Kolbly <lane@rscheme.org> | 2017-08-17 15:48:38 +0200 |
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committer | Mattes D <github@xoft.cz> | 2017-08-17 15:48:38 +0200 |
commit | 7bdbfad1bbabb84e650261ad31d2d9b47f8b12a9 (patch) | |
tree | 59128a57d87d7826de450a71e060bd869e837a4a /src/Simulator/FireSimulator.cpp | |
parent | Updated docs to mention InfoDump for creating README.md, etc. (#3895) (diff) | |
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Diffstat (limited to 'src/Simulator/FireSimulator.cpp')
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 55dd7008b..45969bd0a 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -218,16 +218,16 @@ bool cFireSimulator::DoesBurnForever(BLOCKTYPE a_BlockType) -void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) +void cFireSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk) { if ((a_Chunk == nullptr) || !a_Chunk->IsValid()) { return; } - int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; - int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; - BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ); + int RelX = a_Block.x - a_Chunk->GetPosX() * cChunkDef::Width; + int RelZ = a_Block.z - a_Chunk->GetPosZ() * cChunkDef::Width; + BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_Block.y, RelZ); if (!IsAllowedBlock(BlockType)) { return; @@ -237,15 +237,15 @@ void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * cFireSimulatorChunkData & ChunkData = a_Chunk->GetFireSimulatorData(); for (cCoordWithIntList::iterator itr = ChunkData.begin(), end = ChunkData.end(); itr != end; ++itr) { - if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ)) + if ((itr->x == RelX) && (itr->y == a_Block.y) && (itr->z == RelZ)) { // Already present, skip adding return; } } // for itr - ChunkData[] - FLOG("FS: Adding block {%d, %d, %d}", a_BlockX, a_BlockY, a_BlockZ); - ChunkData.push_back(cCoordWithInt(RelX, a_BlockY, RelZ, 100)); + FLOG("FS: Adding block {%d, %d, %d}", a_Block.x, a_Block.y, a_Block.z); + ChunkData.push_back(cCoordWithInt(RelX, a_Block.y, RelZ, 100)); } |