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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-15 00:03:30 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-15 00:03:30 +0200 |
commit | 82fe5c05f0456a11fcb2079eaf44ee0565b0c3c7 (patch) | |
tree | 9d6cd0be50d1f93ee23aa57441c8387817c5d112 /src/Simulator/IncrementalRedstoneSimulator.cpp | |
parent | Fixed some meta resetting bugs (diff) | |
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator.cpp')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 35 |
1 files changed, 29 insertions, 6 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 8b9d830cd..fb5b01e17 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -396,7 +396,13 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R int X = a_RelBlockX; int Y = a_RelBlockY; int Z = a_RelBlockZ; AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on - if (AreCoordsDirectlyPowered(X, Y, Z)) + cChunk * Neighbour = m_Chunk->GetRelNeighborChunk(X, Z); + if ((Neighbour == NULL) || !Neighbour->IsValid()) + { + return; + } + + if (AreCoordsDirectlyPowered(X, Y, Z, Neighbour)) { // There was a match, torch goes off m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_TORCH_OFF, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)); @@ -445,9 +451,15 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R // Check if the block the torch is on is powered int X = a_RelBlockX; int Y = a_RelBlockY; int Z = a_RelBlockZ; AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on - + + cChunk * Neighbour = m_Chunk->GetRelNeighborChunk(X, Z); + if ((Neighbour == NULL) || !Neighbour->IsValid()) + { + return; + } + // See if off state torch can be turned on again - if (AreCoordsDirectlyPowered(X, Y, Z)) + if (AreCoordsDirectlyPowered(X, Y, Z, Neighbour)) { return; // Something matches, torch still powered } @@ -1492,13 +1504,14 @@ void cIncrementalRedstoneSimulator::HandleTripwire(int a_RelBlockX, int a_RelBlo -bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) +bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, cChunk * a_Chunk) { + // Torches want to access neighbour's data when on a wall, hence the extra chunk parameter + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; - PoweredBlocksList * Powered = m_Chunk->GetNeighborChunk(BlockX, BlockZ)->GetRedstoneSimulatorPoweredBlocksList(); // Torches want to access neighbour's data when on a wall - for (PoweredBlocksList::const_iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list + for (PoweredBlocksList::const_iterator itr = a_Chunk->GetRedstoneSimulatorPoweredBlocksList()->begin(); itr != a_Chunk->GetRedstoneSimulatorPoweredBlocksList()->end(); ++itr) // Check powered list { if (itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { @@ -1900,6 +1913,11 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_RelBlockX, int a_RelBl int SourceZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelSourceZ; cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(a_RelBlockX, a_RelBlockZ); // Adjust coordinates for the later call using these values + if ((Neighbour == NULL) || !Neighbour->IsValid()) + { + return; + } + PoweredBlocksList * Powered = Neighbour->GetRedstoneSimulatorPoweredBlocksList(); // We need to insert the value into the chunk who owns the block position for (PoweredBlocksList::iterator itr = Powered->begin(); itr != Powered->end(); ++itr) { @@ -1977,6 +1995,11 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( } cChunk * Neighbour = m_Chunk->GetNeighborChunk(BlockX, BlockZ); + if ((Neighbour == NULL) || !Neighbour->IsValid()) + { + return; + } + LinkedBlocksList * Linked = Neighbour->GetRedstoneSimulatorLinkedBlocksList(); for (LinkedBlocksList::iterator itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list { |