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authorTiger Wang <ziwei.tiger@outlook.com>2020-08-19 22:14:40 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-08-21 01:50:09 +0200
commit3143d6ce679f322ee73d3d70e2d843e9c98cc043 (patch)
tree8ccc3b6d2a22a848e0c01c667aa10b25c3a5684e /src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
parentMinor typo fixes (diff)
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h')
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
index 45014d637..94a3c3b07 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
@@ -1,16 +1,15 @@
#pragma once
-#include "RedstoneHandler.h"
#include "../../BlockEntities/ChestEntity.h"
-class cTrappedChestHandler final : public cRedstoneHandler
+namespace TrappedChestHandler
{
- virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
+ inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_BlockType);
UNUSED(a_QueryPosition);
@@ -20,7 +19,7 @@ class cTrappedChestHandler final : public cRedstoneHandler
return DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel;
}
- static unsigned char GetPowerLevel(cChunk & a_Chunk, Vector3i a_Position)
+ inline unsigned char GetPowerLevel(cChunk & a_Chunk, Vector3i a_Position)
{
int NumberOfPlayers = 0;
VERIFY(
@@ -35,7 +34,7 @@ class cTrappedChestHandler final : public cRedstoneHandler
return static_cast<unsigned char>(std::min(NumberOfPlayers, 15));
}
- virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
{
// LOGD("Evaluating tricky the trapped chest (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
@@ -48,7 +47,7 @@ class cTrappedChestHandler final : public cRedstoneHandler
}
}
- virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
+ inline void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback)
{
UNUSED(a_Chunk);
UNUSED(a_Position);