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authorpeterbell10 <peterbell10@live.co.uk>2017-07-15 04:09:55 +0200
committerLukas Pioch <lukas@zgow.de>2017-07-17 21:40:43 +0200
commit60dfaa09679219868e58a44d6d86f5d8d524ce24 (patch)
tree66bbbc719322c331b68ab9f49b7a07ef7a870c1f /src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
parentSimulators: Added area-based wakeup. (diff)
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h')
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h22
1 files changed, 9 insertions, 13 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
index 561c32d19..8b7b82d49 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
@@ -13,22 +13,17 @@ class cTrappedChestHandler : public cRedstoneHandler
typedef cRedstoneHandler super;
public:
- cTrappedChestHandler(cWorld & a_World) :
- super(a_World)
- {
- }
-
- virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_BlockType);
UNUSED(a_Meta);
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
- return static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel;
+ return static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel;
}
- virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_BlockType);
UNUSED(a_Meta);
@@ -63,16 +58,16 @@ public:
} GTCP;
- VERIFY(!m_World.DoWithChestAt(a_Position.x, a_Position.y, a_Position.z, GTCP));
+ VERIFY(!a_World.DoWithChestAt(a_Position.x, a_Position.y, a_Position.z, GTCP));
return GTCP.GetPowerLevel();
}
- virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
+ virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating tricky the trapped chest (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
- auto Power = GetPowerLevel(a_Position, a_BlockType, a_Meta);
- auto PreviousPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_BlockType, Power));
+ auto Power = GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta);
+ auto PreviousPower = static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_BlockType, Power));
if (Power != PreviousPower.PowerLevel)
{
@@ -82,8 +77,9 @@ public:
return {};
}
- virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
+ UNUSED(a_World);
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);