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author | Lane Kolbly <lane@rscheme.org> | 2017-09-19 16:12:54 +0200 |
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committer | peterbell10 <peterbell10@live.co.uk> | 2017-09-19 16:12:54 +0200 |
commit | 30c8470a524f5d09f157d5c1c59eb72c205d5085 (patch) | |
tree | 38547152d6e7f4c3c9c2a5c1165f7d8bda52b8c8 /src/UI/ChestWindow.cpp | |
parent | cRoot: Make PollPeriod representation 32 bit (#4030) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/UI/ChestWindow.cpp | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/src/UI/ChestWindow.cpp b/src/UI/ChestWindow.cpp index 7b3fe15af..67582b786 100644 --- a/src/UI/ChestWindow.cpp +++ b/src/UI/ChestWindow.cpp @@ -16,9 +16,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) : cWindow(wtChest, (a_Chest->GetBlockType() == E_BLOCK_CHEST) ? "Chest" : "Trapped Chest"), m_World(a_Chest->GetWorld()), - m_BlockX(a_Chest->GetPosX()), - m_BlockY(a_Chest->GetPosY()), - m_BlockZ(a_Chest->GetPosZ()), + m_BlockPos(a_Chest->GetPos()), m_PrimaryChest(a_Chest), m_SecondaryChest(nullptr) { @@ -27,10 +25,10 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) : m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); // Play the opening sound: - m_World->BroadcastSoundEffect("block.chest.open", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1); + m_World->BroadcastSoundEffect("block.chest.open", m_BlockPos, 1, 1); // Send out the chest-open packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_Chest->GetBlockType()); + m_World->BroadcastBlockAction(m_BlockPos, 1, 1, a_Chest->GetBlockType()); } @@ -40,9 +38,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) : cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) : cWindow(wtChest, (a_PrimaryChest->GetBlockType() == E_BLOCK_CHEST) ? "Double Chest" : "Double Trapped Chest"), m_World(a_PrimaryChest->GetWorld()), - m_BlockX(a_PrimaryChest->GetPosX()), - m_BlockY(a_PrimaryChest->GetPosY()), - m_BlockZ(a_PrimaryChest->GetPosZ()), + m_BlockPos(a_PrimaryChest->GetPos()), m_PrimaryChest(a_PrimaryChest), m_SecondaryChest(a_SecondaryChest) { @@ -51,10 +47,10 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); // Play the opening sound: - m_World->BroadcastSoundEffect("block.chest.open", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1); + m_World->BroadcastSoundEffect("block.chest.open", m_BlockPos, 1, 1); // Send out the chest-open packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_PrimaryChest->GetBlockType()); + m_World->BroadcastBlockAction(m_BlockPos, 1, 1, a_PrimaryChest->GetBlockType()); } @@ -64,9 +60,9 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon cChestWindow::~cChestWindow() { // Send out the chest-close packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType()); + m_World->BroadcastBlockAction(m_BlockPos, 1, 0, m_PrimaryChest->GetBlockType()); - m_World->BroadcastSoundEffect("block.chest.close", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1); + m_World->BroadcastSoundEffect("block.chest.close", m_BlockPos, 1, 1); } |