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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-05-04 10:10:47 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-04 10:10:47 +0200 |
commit | 07ca09574072b303064eafb2751f8f83c865f083 (patch) | |
tree | a863831747b046c143a3e2d09ad1f665501d9a0d /src/UI/SlotArea.cpp | |
parent | Buttons can now be triggered by arrows. (#4670) (diff) | |
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Diffstat (limited to 'src/UI/SlotArea.cpp')
-rw-r--r-- | src/UI/SlotArea.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 5c00c918e..b8e4edbd1 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -2620,10 +2620,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End) Item.Empty(); } // for i - itr->second[] - double vX = 0, vY = 0, vZ = 0; - EulerToVector(-a_Player.GetYaw(), a_Player.GetPitch(), vZ, vX, vY); - vY = -vY * 2 + 1.f; - a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created + a_Player.TossItems(Drops); } |