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authorx12xx12x <44411062+12xx12@users.noreply.github.com>2021-12-02 00:31:10 +0100
committerGitHub <noreply@github.com>2021-12-02 00:31:10 +0100
commit3ff57559e36d3254c64e334fbe3bdd47398fe16f (patch)
tree30a73d405640285863bfa9932afbee482f36b50c /src/UI/Window.cpp
parentAdded ExperienceAmount variable to HOOK_PLAYER_FISHING and HOOK_PLAYER_FISHED (#5345) (diff)
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Diffstat (limited to '')
-rw-r--r--src/UI/Window.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 23661e150..81704d6f0 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -696,7 +696,7 @@ void cWindow::OnMiddlePaintEnd(cPlayer & a_Player)
// Fill available slots with full stacks of the dragging item
const auto & DraggingItem = a_Player.GetDraggingItem();
- auto StackSize = ItemHandler(DraggingItem.m_ItemType)->GetMaxStackSize();
+ auto StackSize = DraggingItem.GetMaxStackSize();
if (0 < DistributeItemToSlots(a_Player, DraggingItem, StackSize, a_Player.GetInventoryPaintSlots(), false))
{
// If any items were distibuted, set dragging item empty