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author | Mattes D <github@xoft.cz> | 2014-05-08 20:16:35 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-05-09 18:32:03 +0200 |
commit | fb58ef55beddc73500029ae6c0fe08400de550d2 (patch) | |
tree | 8e36e0eba345faa98c499ac63f7bdeae5c02d9da /src/UI | |
parent | Initialise m_HasTeleported in both constructors (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/UI/SlotArea.cpp | 2 | ||||
-rw-r--r-- | src/UI/Window.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 13a9f9b92..788974f9c 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -891,7 +891,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) while ((DamageDiff > 0) && (x < SecondInput.m_ItemCount)) { Input.m_ItemDamage -= DamageDiff; - NeedExp += std::max(1, DamageDiff / 100) + Input.m_Enchantments.Count(); + NeedExp += std::max(1, DamageDiff / 100) + (int)Input.m_Enchantments.Count(); DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4); ++x; diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 4991f0147..46885390b 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -591,7 +591,7 @@ void cWindow::OnLeftPaintEnd(cPlayer & a_Player) const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots(); cItem ToDistribute(a_Player.GetDraggingItem()); - int ToEachSlot = (int)ToDistribute.m_ItemCount / SlotNums.size(); + int ToEachSlot = (int)ToDistribute.m_ItemCount / (int)SlotNums.size(); int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, ToEachSlot, SlotNums); |