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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-01-16 11:28:13 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-01-16 15:40:47 +0100 |
commit | ac2c79f79757ca2b7fc5df9dac031fb8b6b3317b (patch) | |
tree | d97e0847b2d822fbf5572d18b5a8112cd59a49e9 /src/World.cpp | |
parent | Merge pull request #2875 from LogicParrot/fallDamage (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/World.cpp b/src/World.cpp index 9a2e23ac0..6bb5b5940 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -3504,15 +3504,6 @@ UInt32 cWorld::SpawnMobFinalize(cMonster * a_Monster) return cEntity::INVALID_ID; } - cPlayer * a_Closest_Player = FindClosestPlayer(a_Monster->GetPosition(), 24); - if (a_Closest_Player != nullptr) // Too close to a player, bail out. - { - delete a_Monster; - a_Monster = nullptr; - return cEntity::INVALID_ID; - } - - // Initialize the monster into the current world. if (!a_Monster->Initialize(*this)) { |