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authorandrew <xdotftw@gmail.com>2014-02-20 14:37:15 +0100
committerandrew <xdotftw@gmail.com>2014-02-20 14:37:15 +0100
commit83d3a2eedf88a3a180b9dfc4c706838d7f99382a (patch)
treed96970727615c681efe3bf76793015cead438394 /src/World.cpp
parentcMapDecorator: Implemented random rotations (diff)
parentAPIDump: Fixed cBlockArea:GetRelBlockType() return types. (diff)
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Diffstat (limited to '')
-rw-r--r--src/World.cpp180
1 files changed, 85 insertions, 95 deletions
diff --git a/src/World.cpp b/src/World.cpp
index 55c6fbb7a..c1e0731c1 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1171,6 +1171,15 @@ bool cWorld::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom
+bool cWorld::DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback)
+{
+ return m_ChunkMap->DoWithMobHeadBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+}
+
+
+
+
+
bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
{
return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
@@ -1493,96 +1502,92 @@ EMCSBiome cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ)
-void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+bool cWorld::SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome)
{
- m_ChunkMap->SetBlock(*this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
+ return m_ChunkMap->SetBiomeAt(a_BlockX, a_BlockZ, a_Biome);
}
-void cWorld::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData)
+
+
+bool cWorld::SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome)
{
- m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData);
+ return m_ChunkMap->SetAreaBiome(a_MinX, a_MaxX, a_MinZ, a_MaxZ, a_Biome);
}
-NIBBLETYPE cWorld::GetBlockSkyLight(int a_X, int a_Y, int a_Z)
+bool cWorld::SetAreaBiome(const cCuboid & a_Area, EMCSBiome a_Biome)
{
- return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z);
+ return SetAreaBiome(
+ std::min(a_Area.p1.x, a_Area.p2.x), std::max(a_Area.p1.x, a_Area.p2.x),
+ std::min(a_Area.p1.z, a_Area.p2.z), std::max(a_Area.p1.z, a_Area.p2.z),
+ a_Biome
+ );
}
-NIBBLETYPE cWorld::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
- return m_ChunkMap->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ);
+ m_ChunkMap->SetBlock(*this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
}
-
-
-bool cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
+void cWorld::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData)
{
- return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta);
+ m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData);
}
-bool cWorld::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
+NIBBLETYPE cWorld::GetBlockSkyLight(int a_X, int a_Y, int a_Z)
{
- return m_ChunkMap->GetBlockInfo(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Meta, a_SkyLight, a_BlockLight);
+ return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z);
}
-bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
+NIBBLETYPE cWorld::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes);
+ return m_ChunkMap->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ);
}
-cMap * cWorld::GetMapData(unsigned int a_ID)
+bool cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
- if (a_ID < m_MapData.size())
- {
- return &m_MapData[a_ID];
- }
- else
- {
- return NULL;
- }
+ return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta);
}
-cMap * cWorld::CreateMap(int a_CenterX, int a_CenterY, int a_Scale)
+bool cWorld::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
{
- if (m_MapData.size() >= 65536)
- {
- LOGWARN("Could not craft map - Too many maps in use");
- return NULL;
- }
+ return m_ChunkMap->GetBlockInfo(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Meta, a_SkyLight, a_BlockLight);
+}
+
+
- cMap Map(m_MapData.size(), a_CenterX, a_CenterY, this, a_Scale);
- m_MapData.push_back(Map);
- return &m_MapData[Map.GetID()];
+bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
+{
+ return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes);
}
@@ -1788,7 +1793,7 @@ void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons
-void cWorld::LoopPlayersAndBroadcastChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix, const cClientHandle * a_Exclude)
+void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude, eMessageType a_ChatPrefix)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
@@ -1806,6 +1811,24 @@ void cWorld::LoopPlayersAndBroadcastChat(const AString & a_Message, ChatPrefixCo
+void cWorld::BroadcastChat(const cCompositeChat & a_Message, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendChat(a_Message);
+ }
+}
+
+
+
+
+
void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude);
@@ -2254,6 +2277,15 @@ void cWorld::UnloadUnusedChunks(void)
+void cWorld::QueueUnloadUnusedChunks(void)
+{
+ QueueTask(new cWorld::cTaskUnloadUnusedChunks);
+}
+
+
+
+
+
void cWorld::CollectPickupsByPlayer(cPlayer * a_Player)
{
m_ChunkMap->CollectPickupsByPlayer(a_Player);
@@ -2504,6 +2536,16 @@ void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
+void cWorld::ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
+{
+ a_Client->AddWantedChunk(a_ChunkX, a_ChunkZ);
+ m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Client);
+}
+
+
+
+
+
void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client)
{
m_ChunkSender.RemoveClient(a_Client);
@@ -2987,77 +3029,25 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
-void cWorld::LoadMapData(void)
-{
- cIDCountSerializer IDSerializer(GetName());
-
- if (!IDSerializer.Load())
- {
- return;
- }
-
- unsigned int MapCount = IDSerializer.GetMapCount();
-
- m_MapData.clear();
-
- for (unsigned int i = 0; i < MapCount; ++i)
- {
- cMap Map(i, this);
-
- cMapSerializer Serializer(GetName(), &Map);
-
- if (!Serializer.Load())
- {
- LOGWARN("Could not load map #%i", Map.GetID());
- }
-
- m_MapData.push_back(Map);
- }
-}
-
-
-
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWorld::cTaskSaveAllChunks:
-void cWorld::SaveMapData(void)
+void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World)
{
- if (m_MapData.empty())
- {
- return;
- }
-
- cIDCountSerializer IDSerializer(GetName());
-
- IDSerializer.SetMapCount(m_MapData.size());
-
- if (!IDSerializer.Save())
- {
- LOGERROR("Could not save idcounts.dat");
- return;
- }
-
- for (cMapList::iterator it = m_MapData.begin(); it != m_MapData.end(); ++it)
- {
- cMap & Map = *it;
-
- cMapSerializer Serializer(GetName(), &Map);
-
- if (!Serializer.Save())
- {
- LOGWARN("Could not save map #%i", Map.GetID());
- }
- }
+ a_World.SaveAllChunks();
}
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cWorld::cTaskSaveAllChunks:
+// cWorld::cTaskUnloadUnusedChunks
-void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World)
+void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World)
{
- a_World.SaveAllChunks();
+ a_World.UnloadUnusedChunks();
}