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author | andrew <xdotftw@gmail.com> | 2014-02-20 14:37:15 +0100 |
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committer | andrew <xdotftw@gmail.com> | 2014-02-20 14:37:15 +0100 |
commit | 83d3a2eedf88a3a180b9dfc4c706838d7f99382a (patch) | |
tree | d96970727615c681efe3bf76793015cead438394 /src/World.cpp | |
parent | cMapDecorator: Implemented random rotations (diff) | |
parent | APIDump: Fixed cBlockArea:GetRelBlockType() return types. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.cpp | 180 |
1 files changed, 85 insertions, 95 deletions
diff --git a/src/World.cpp b/src/World.cpp index 55c6fbb7a..c1e0731c1 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1171,6 +1171,15 @@ bool cWorld::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom +bool cWorld::DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback) +{ + return m_ChunkMap->DoWithMobHeadBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) { return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); @@ -1493,96 +1502,92 @@ EMCSBiome cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ) -void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +bool cWorld::SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome) { - m_ChunkMap->SetBlock(*this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); + return m_ChunkMap->SetBiomeAt(a_BlockX, a_BlockZ, a_Biome); } -void cWorld::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData) + + +bool cWorld::SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome) { - m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData); + return m_ChunkMap->SetAreaBiome(a_MinX, a_MaxX, a_MinZ, a_MaxZ, a_Biome); } -NIBBLETYPE cWorld::GetBlockSkyLight(int a_X, int a_Y, int a_Z) +bool cWorld::SetAreaBiome(const cCuboid & a_Area, EMCSBiome a_Biome) { - return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z); + return SetAreaBiome( + std::min(a_Area.p1.x, a_Area.p2.x), std::max(a_Area.p1.x, a_Area.p2.x), + std::min(a_Area.p1.z, a_Area.p2.z), std::max(a_Area.p1.z, a_Area.p2.z), + a_Biome + ); } -NIBBLETYPE cWorld::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ) +void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - return m_ChunkMap->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ); + m_ChunkMap->SetBlock(*this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); } - - -bool cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) +void cWorld::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData) { - return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta); + m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData); } -bool cWorld::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) +NIBBLETYPE cWorld::GetBlockSkyLight(int a_X, int a_Y, int a_Z) { - return m_ChunkMap->GetBlockInfo(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Meta, a_SkyLight, a_BlockLight); + return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z); } -bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) +NIBBLETYPE cWorld::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ) { - return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes); + return m_ChunkMap->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ); } -cMap * cWorld::GetMapData(unsigned int a_ID) +bool cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) { - if (a_ID < m_MapData.size()) - { - return &m_MapData[a_ID]; - } - else - { - return NULL; - } + return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta); } -cMap * cWorld::CreateMap(int a_CenterX, int a_CenterY, int a_Scale) +bool cWorld::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) { - if (m_MapData.size() >= 65536) - { - LOGWARN("Could not craft map - Too many maps in use"); - return NULL; - } + return m_ChunkMap->GetBlockInfo(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Meta, a_SkyLight, a_BlockLight); +} + + - cMap Map(m_MapData.size(), a_CenterX, a_CenterY, this, a_Scale); - m_MapData.push_back(Map); - return &m_MapData[Map.GetID()]; +bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) +{ + return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes); } @@ -1788,7 +1793,7 @@ void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons -void cWorld::LoopPlayersAndBroadcastChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix, const cClientHandle * a_Exclude) +void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude, eMessageType a_ChatPrefix) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) @@ -1806,6 +1811,24 @@ void cWorld::LoopPlayersAndBroadcastChat(const AString & a_Message, ChatPrefixCo +void cWorld::BroadcastChat(const cCompositeChat & a_Message, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + cClientHandle * ch = (*itr)->GetClientHandle(); + if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) + { + continue; + } + ch->SendChat(a_Message); + } +} + + + + + void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude); @@ -2254,6 +2277,15 @@ void cWorld::UnloadUnusedChunks(void) +void cWorld::QueueUnloadUnusedChunks(void) +{ + QueueTask(new cWorld::cTaskUnloadUnusedChunks); +} + + + + + void cWorld::CollectPickupsByPlayer(cPlayer * a_Player) { m_ChunkMap->CollectPickupsByPlayer(a_Player); @@ -2504,6 +2536,16 @@ void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) +void cWorld::ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) +{ + a_Client->AddWantedChunk(a_ChunkX, a_ChunkZ); + m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Client); +} + + + + + void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client) { m_ChunkSender.RemoveClient(a_Client); @@ -2987,77 +3029,25 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c -void cWorld::LoadMapData(void) -{ - cIDCountSerializer IDSerializer(GetName()); - - if (!IDSerializer.Load()) - { - return; - } - - unsigned int MapCount = IDSerializer.GetMapCount(); - - m_MapData.clear(); - - for (unsigned int i = 0; i < MapCount; ++i) - { - cMap Map(i, this); - - cMapSerializer Serializer(GetName(), &Map); - - if (!Serializer.Load()) - { - LOGWARN("Could not load map #%i", Map.GetID()); - } - - m_MapData.push_back(Map); - } -} - - - +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWorld::cTaskSaveAllChunks: -void cWorld::SaveMapData(void) +void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) { - if (m_MapData.empty()) - { - return; - } - - cIDCountSerializer IDSerializer(GetName()); - - IDSerializer.SetMapCount(m_MapData.size()); - - if (!IDSerializer.Save()) - { - LOGERROR("Could not save idcounts.dat"); - return; - } - - for (cMapList::iterator it = m_MapData.begin(); it != m_MapData.end(); ++it) - { - cMap & Map = *it; - - cMapSerializer Serializer(GetName(), &Map); - - if (!Serializer.Save()) - { - LOGWARN("Could not save map #%i", Map.GetID()); - } - } + a_World.SaveAllChunks(); } + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWorld::cTaskSaveAllChunks: +// cWorld::cTaskUnloadUnusedChunks -void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) +void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World) { - a_World.SaveAllChunks(); + a_World.UnloadUnusedChunks(); } |