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authorarchshift <admin@archshift.com>2014-07-19 11:51:39 +0200
committerarchshift <admin@archshift.com>2014-07-19 11:51:39 +0200
commitf5bcfdc58c7b5d69abbb222787bb2229c0b54088 (patch)
treeca52fbde3b744760e8dd9c1845d0ac7714a432ce /src/WorldStorage/WSSAnvil.cpp
parentFixed splash potion color on toss (diff)
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Diffstat (limited to '')
-rw-r--r--src/WorldStorage/WSSAnvil.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index b4048b097..663d489bc 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -1681,7 +1681,7 @@ void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedN
SplashPotion->SetEntityEffectType((cEntityEffect::eType) a_NBT.FindChildByName(a_TagIdx, "EffectType"));
SplashPotion->SetEntityEffect(cEntityEffect(EffectDuration, EffectIntensity, EffectDistanceModifier));
- SplashPotion->SetPotionParticleType(a_NBT.FindChildByName(a_TagIdx, "PotionName"));
+ SplashPotion->SetPotionColor(a_NBT.FindChildByName(a_TagIdx, "PotionName"));
// Store the new splash potion in the entities list:
a_Entities.push_back(SplashPotion.release());