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authorMasy98 <masy@antheruscraft.de>2014-09-11 16:24:16 +0200
committerMasy98 <masy@antheruscraft.de>2014-09-11 16:24:16 +0200
commita01994389dea9273916d983891815563c9433e4e (patch)
treedb751c72d6ac8514c953b6c637daeb9c79911a5c /src
parentFixed mutton name in ItemHandler (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/Items/ItemHandler.cpp12
-rw-r--r--src/Mobs/Sheep.cpp2
2 files changed, 11 insertions, 3 deletions
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index e9c0026a7..df8bb6bfa 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -191,6 +191,11 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
return new cItemSeedsHandler(a_ItemType);
}
+ case E_ITEM_ACACIA_DOOR:
+ case E_ITEM_BIRCH_DOOR:
+ case E_ITEM_DARK_OAK_DOOR:
+ case E_ITEM_JUNGLE_DOOR:
+ case E_ITEM_SPRUCE_DOOR:
case E_ITEM_IRON_DOOR:
case E_ITEM_WOODEN_DOOR:
{
@@ -212,20 +217,23 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_BREAD:
case E_ITEM_COOKED_CHICKEN:
case E_ITEM_COOKED_FISH:
+ case E_ITEM_COOKED_MUTTON:
case E_ITEM_COOKED_PORKCHOP:
+ case E_ITEM_COOKED_RABBIT:
case E_ITEM_COOKIE:
case E_ITEM_GOLDEN_CARROT:
case E_ITEM_MELON_SLICE:
case E_ITEM_MUSHROOM_SOUP:
- case E_ITEM_COOKED_MUTTON:
case E_ITEM_POISONOUS_POTATO:
case E_ITEM_PUMPKIN_PIE:
- case E_ITEM_RED_APPLE:
+ case E_ITEM_RABBIT_STEW:
case E_ITEM_RAW_BEEF:
case E_ITEM_RAW_CHICKEN:
case E_ITEM_RAW_FISH:
case E_ITEM_RAW_MUTTON:
case E_ITEM_RAW_PORKCHOP:
+ case E_ITEM_RAW_RABBIT:
+ case E_ITEM_RED_APPLE:
case E_ITEM_ROTTEN_FLESH:
case E_ITEM_SPIDER_EYE:
case E_ITEM_STEAK:
diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp
index 1a82115d2..1122c9809 100644
--- a/src/Mobs/Sheep.cpp
+++ b/src/Mobs/Sheep.cpp
@@ -45,7 +45,7 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
- AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_MUTTON : E_ITEM_RAW_MUTTON);
+ AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_MUTTON : E_ITEM_RAW_MUTTON);
}